Three-cost cards in Marvel Snap are great for mid-game strategies that can help players take control of the game. It is important to know how to use these cards effectively to play at the highest level, where decks are more and more specific, based on synergy and turn-by-turn actions.
We have compiled a list of unique three-cost cards in Marvel Snap to use today to dominate. These cards are commonly played during the transition from early to late game and offer utility for players, anything from increasing the power of other cards to disrupting the opponent’s strategy or simply giving a lead on certain locations.
Note: This list is based on the author's opinion and is in no particular order.
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5 best 3-cost cards in Marvel Snap
1) Cosmos
- Effect (Ongoing): On Reveal abilities won’t happen here
Cosmo is a 3-power utility card that prevents all On Reveal abilities from affecting the cards on a specific lane. It is extremely useful in control decks as it cancels all On Reveal effects in his lane, thus disrupting the opponent’s plans to execute their strategy.
As the meta starts transitioning more and more towards On Reveal decks, Cosmo turns into something much more than a late-game pick, allowing players to counter game-changing cards like Shang-Chi, Odin, etc.
2) Killmonger
- Effect (On Reveal): Destroy all 1-Cost cards
Killmonger is a very powerful card in the game's early stages, particularly against decks that utilize low-cost swarm strategies, such as Sunspot-based decks. His On Reveal ability eliminates all 1-cost cards, making him a direct response to the deck types that spam cheap characters.
Offering 3 energy for 3 power, Killmonger’s strength is not only his base stats but also his ability to remove key low-cost threats from an opponent’s board while dealing damage to them.
3) Thor
- Effect (On Reveal): Shuffle Mjolnir into your deck. When Mjolnir is played it will +6 Power to Thor (On Reveal)
Thor’s appeal as a three-cost card comes from his ability to transform into a late-game powerhouse. When played, Thor shuffles Mjolnir into your deck, which, when drawn and played, gives Thor +6 Power. This means that Thor can reach 10 power for only 3 energy if you play Mjolnir.
Thor works well in decks that include deck manipulation cards like Jane Foster, who can draw Mjolnir directly, ensuring Thor's power spike is more consistent.
4) Juggernaut
- Effect (OnReveal): Move away all enemy cards played here this turn (including unrevealed cards)
Juggernaut offers a unique form of disruption at 3 energy for 3 power. His On Reveal ability moves enemy cards played at the same location to a random location. This ability makes Juggernaut particularly useful for denying opponents control over critical locations, especially in the mid-game when both players are setting up key plays.
In strategies built around control and location manipulation, Juggernaut is an invaluable tool, especially when combined with cards like Storm, which locks down a location for the next turn.
5) Captain America
- Effect (On Going): Your other Ongoing cards here have +2 Power
Captain America is an excellent choice for decks that aim to fill the board with units and keep them safe. His Ongoing ability provides +2 power to all other cards at the same location and makes him a great fit for the decks that rely on card synergy and control of the board.
Captain America can boost your entire board in swarm decks or any strategy that seeks to flood an opponent’s board with many characters. His value skyrockets when combined with cards such as Ant-Man or Ultron, which give extra points for having a full location
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