5 best three-cost cards in Marvel Snap 

(Image via Nuverse)
There are many three cost cards in Marvel Snap (Image via Nuverse)

Three-cost cards in Marvel Snap are great for mid-game strategies that can help players take control of the game. It is important to know how to use these cards effectively to play at the highest level, where decks are more and more specific, based on synergy and turn-by-turn actions.

We have compiled a list of unique three-cost cards in Marvel Snap to use today to dominate. These cards are commonly played during the transition from early to late game and offer utility for players, anything from increasing the power of other cards to disrupting the opponent’s strategy or simply giving a lead on certain locations.

Note: This list is based on the author's opinion and is in no particular order.


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5 best 3-cost cards in Marvel Snap

1) Cosmos

Besides strong utility, Cosmo's 3 power for 3 cost also guarantees that it will have some board impact (Image via Nuverse)
Besides strong utility, Cosmo's 3 power for 3 cost also guarantees that it will have some board impact (Image via Nuverse)
  • Effect (Ongoing): On Reveal abilities won’t happen here

Cosmo is a 3-power utility card that prevents all On Reveal abilities from affecting the cards on a specific lane. It is extremely useful in control decks as it cancels all On Reveal effects in his lane, thus disrupting the opponent’s plans to execute their strategy.

As the meta starts transitioning more and more towards On Reveal decks, Cosmo turns into something much more than a late-game pick, allowing players to counter game-changing cards like Shang-Chi, Odin, etc.


2) Killmonger

In the current meta, where Sunspot and Nebula are dominant, Killmonger is still a three-point three-cost card that can ruin any strategy with its play (Image via Nuverse)
In the current meta, where Sunspot and Nebula are dominant, Killmonger is still a three-point three-cost card that can ruin any strategy with its play (Image via Nuverse)
  • Effect (On Reveal): Destroy all 1-Cost cards

Killmonger is a very powerful card in the game's early stages, particularly against decks that utilize low-cost swarm strategies, such as Sunspot-based decks. His On Reveal ability eliminates all 1-cost cards, making him a direct response to the deck types that spam cheap characters.

Offering 3 energy for 3 power, Killmonger’s strength is not only his base stats but also his ability to remove key low-cost threats from an opponent’s board while dealing damage to them.


3) Thor

In combination with cards like Lockjaw, Thor can quickly become a key piece in overwhelming your opponent by mid-game (Image via Nuverse)
In combination with cards like Lockjaw, Thor can quickly become a key piece in overwhelming your opponent by mid-game (Image via Nuverse)
  • Effect (On Reveal): Shuffle Mjolnir into your deck. When Mjolnir is played it will +6 Power to Thor (On Reveal)

Thor’s appeal as a three-cost card comes from his ability to transform into a late-game powerhouse. When played, Thor shuffles Mjolnir into your deck, which, when drawn and played, gives Thor +6 Power. This means that Thor can reach 10 power for only 3 energy if you play Mjolnir.

Thor works well in decks that include deck manipulation cards like Jane Foster, who can draw Mjolnir directly, ensuring Thor's power spike is more consistent.


4) Juggernaut

When timed correctly, Juggernaut can force opponents into suboptimal positions, wrecking their strategy and creating space for your cards to dominate (Image via Nuverse)
When timed correctly, Juggernaut can force opponents into suboptimal positions, wrecking their strategy and creating space for your cards to dominate (Image via Nuverse)
  • Effect (OnReveal): Move away all enemy cards played here this turn (including unrevealed cards)

Juggernaut offers a unique form of disruption at 3 energy for 3 power. His On Reveal ability moves enemy cards played at the same location to a random location. This ability makes Juggernaut particularly useful for denying opponents control over critical locations, especially in the mid-game when both players are setting up key plays.

In strategies built around control and location manipulation, Juggernaut is an invaluable tool, especially when combined with cards like Storm, which locks down a location for the next turn.


5) Captain America

Captain America in Marvel Snap (Image via Nuverse)
Captain America in Marvel Snap (Image via Nuverse)
  • Effect (On Going): Your other Ongoing cards here have +2 Power

Captain America is an excellent choice for decks that aim to fill the board with units and keep them safe. His Ongoing ability provides +2 power to all other cards at the same location and makes him a great fit for the decks that rely on card synergy and control of the board.

Captain America can boost your entire board in swarm decks or any strategy that seeks to flood an opponent’s board with many characters. His value skyrockets when combined with cards such as Ant-Man or Ultron, which give extra points for having a full location


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Edited by Adarsh J Kumar
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