Gentle in Marvel Contest of Champions is a fresh character. He is a Wakanda-born mutant, because of which he suffered persecution and rejection for most of his early life. Eventually, King T'Challa ordered Gentle, aka Nezhno Abidemi, to be sent to Xavier's School, a sanctuary for gifted youngsters. It is here that Nezhno earned his nickname — Gentle — because of his calm and non-violent disposition.
Let's look at all the abilities and stats of Gentle in Marvel Contest of Champions.
Everything you need to know about Gentle in Marvel Contest of Champions
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Below are the stats of Gentle in Marvel Contest of Champions belonging to Rank 5, Level 65, Sig 200, 6-Star Champion.
Other attributes:
- Survivability: 4/5
- Damage: 4/5
- Ease of use: 5/5
- Utility: 2.5/5
- Defender strength: 3.5/5
Below are all the abilities of Gentle in Marvel Contest of Champions:
1) Always
- Gentle is immune to Bleed Debuff. While performing a Well-Timed Block, he is immune to Stun as well.
- When an Immunity is triggered, the opponent purifies or cleanses a Debuff, then Gentle gains Pursuit Passive for 15 seconds.
- When Gentle is critically hit by a Block Debuff, Guaranteed Critical Hit, or two Critical hits within two seconds, he gains a Reinforce Passive for 20 seconds.
2) Unstoppable
- When the foe purifies or cleanses a Stun Debuff or activates a Stun Immunity, Gentle gains Unstoppable and Indestructible Passives for two seconds. This effect has a five-second cooldown.
3) Muscle Mass
- When performing or being hit by basic attacks, Gentle has a 31.8% chance of gaining 297.14 Muscle Mass.
- For each active muscle mass, Gentle deals 5% Daunted Passive.
- When performing a combo attack against a non-stunned opponent, muscle mass is paused until the attack has been performed.
- Muscle Mass is paused for three seconds if performing heavy attacks. This effect cools down in 15 seconds if hitting a Stunned Opponent.
- Gentle's fourth Light Attack doesn't yield Muscle Mass but takes one Muscle Mass to deal a 3222 Rupture Debuff for 15 seconds.
- When his Muscle Mass reaches the maximum, Gentle inflicts an extra 60% Daunted Passive but loses 10% of his Base Health when performing a special attack. Moreover, the character doesn't profit from the Recoil Mastery, but each point boosts his Daunted's potency by 10%.
4) First special attack - Rock Throw
- The final attack inflicts a Fear Passive for 15 seconds.
- The character gains five Muscle Mass when this attack ends.
5) Second special attack - Gentle Assault
- During this attack, Gentle in Marvel Contest of Champions gains a 4500 Critical Rating, but his Critical Damage Rating is reduced by 50%.
- When activated, Gentle gains a non-stacking 25% Reverb Passive for 15 seconds and restarts a personal Fear Passive.
- When this special attack ends, Gentle gains a non-stacking 9000 Physical Resistance Passive for 20 or 30 seconds as Defender.
6) Third special attack - Muscle Mass Expansion
- When triggered, this special attack grants Gentle a non-stacking 35% Reverb Passive for 25 seconds and 12 Muscle Mass.
7) Signature ability - Vibranium Tattoos
- This ability reduces the health lost by 50% when Gentle performs a Special Attack at the max stack of Muscle Mass.
- While performing the Unstoppable attack, Special Attacks cost 10% less power.
- When this ability is activated, Gentle gains 45.91 Block Penetration per Muscle Mass.
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