Bluepoch will introduce a new Reverse 1999 game mode, White Rum's Travelogue, in the upcoming version 2.2 update. It will be available permanently after the maintenance on January 9, 2025. In it, Timekeepers will have to gather resources and defeat enemies to capture strongholds and earn various in-game rewards. The battle will be from the perspective of the 4-star Arcanist, White Rum.
This article explains the new game mode, White Rum's Travelogue in Reverse 1999.
Gameplay and rewards of the new Reverse 1999 game mode, White Rum's Travelogue
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The White Rum's Travelogue game mode combines match-three puzzle and turn-based combat in Reverse 1999. Timekeepers must complete two phases of the game mode — Preparation and Battle — to earn rewards. In phase 1, one must gather supplies, which will be used in the Battle phase.
Timekeepers must then select a Commander for the Battle phase. Each commander has unique active skills and passive effects, so mastering them will help collect more supplies in the Preparation phase.
The details of each phase and the rewards have been mentioned below:
1) Preparation phase
Players will be required to solve a match-three puzzle in the Preparation phase of White Rum's Travelogue. Timekeepers will get a board with four types of supplies: Lifebuoy (red), Fuel (green), Compass (blue), and Rations (yellow). They must match three or more identical supplies, either horizontally or vertically to gain the corresponding points.
Do note that the number of moves to gather supplies will be limited. The board also contains an additional type of supply, Munitions (brown). Matching three or more of them grants a certain number of all four supplies.
Also read: All free rewards in Reverse 1999 version 2.2
2) Battle phase
After collecting supplies, Timekeepers can enter the Battle phase in the new Reverse 1999 game mode, White Rum's Travelogue. This is where players must defeat their enemies to capture the stronghold. Players must select a commander and deploy various combatants to fight against the enemy army. Defeating all enemy units, including the commander, will result in a successful capture.
Deploying combatants requires spending the resources gathered in the Preparation phase. However, only a limited number of combatants can be deployed, compelling players to devise various strategies. Each combatant has a specific amount of damage points, and players must aim for a total higher than the enemy. The difference will be dealt as damage to the enemy’s commander.
Both the player and enemy commanders will have an HP bar. Players can see their HP at the bottom left corner and the enemy’s HP at the upper left corner of the Battle phase’s interface. The battle will end after Timekeepers deplete the enemy commander’s HP to zero (successful capture) or their HP depletes to zero (failed).
Do note that the enemy combatant can summon reinforcements after completing a certain number of rounds. Additionally, certain strongholds dish out various buffs and debuffs affecting both sides.
Also read: Anjo Nala in Reverse 1999
Rewards
Players can get new combatants, commanders, or extra deployment space as rewards upon completing a stage. The White Rum's Travelogue game mode also grants the 4-star Arcanist, White Rum, and 5 White Rum's Artifices as mode rewards.