Sarge in Shadow Fight 4 Arena will soon be revamped with the upcoming 1.9.30.90 patch. This update rolled out globally on December 26, 2024, aiming to adjust Sarge’s stats and change some of his ability and talent effects. All these changes are being done to make Sarge more viable as a competitive pick and instill balance.
This article will explain all the Sarge changes we saw in the Shadow Fight 4 Arena 1.9.30.90 patch.
All Shadow Fight 4 Arena Sarge changes
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Sarge is one of the best heroes in Shadow Fight 4: Arena. He has a slower and more methodical playstyle since he has low attack power. Players always try to use the Will Suppression ability after knocking down opponents to deal massive damage to them. Moreover, they try to focus on using his Shadow form more since he is invulnerable and cannot be damaged in this mode.
Here is a list of all Sarge changes in the Shadow Fight 4 Arena 1.9.30.90 patch:
According to the Sarge changes above in this new Shadow Fight 4 Arena patch, the devs have made him less dependent on his Will Suppression ability by buffing his raw attack and shadow power stats. The same was done to dissuade players from spamming spinning attacks repeatedly while using the Detonators epic weapon.
His Prison of Souls epic weapon has been buffed since most players only stock with his Detonators epic weapon, which has now been nerfed a bit. Additionally, his moveset now complements these changes.
Both his lower attacks can now connect after you successfully throw an enemy. The range of his heavy attack has also been increased to make it more viable in combos. The same can be said for his unpreferred Perseverance talent.
This is what the devs had to say regarding this change in the latest Shadow Fight 4 Arena patch:
“The effectiveness of the “Prison of Souls” epic weapon has been increased to match that of “Detonators”. We’ve made the overall moveset safer and adjusted hitboxes for several attacks: for example, now both of Sarge’s lower attack hits should connect after a successful throw. Heavy attack now reaches further which should increase its usefulness.
Sarge's spinning attack has been nerfed by shortening the unbreakability window, along with reducing the distance of his step-back animation. His upper attacks have also been changed to prevent players from pulling off unfair combos that deal lots of damage.
Additionally, his special attack is now safe on blocks, along with being less effective against prone opponents. This is what the devs said regarding this change:
"The spinning attack was nerfed by shortening the unbreakability window, as well as reducing the distance covered during the step back. The upper attack was adjusted so that it no longer allows unfair combos that deal excessive damage. Special attack is now safe on block and is less effective against prone opponents.”
Overall, this seems like a good change to make Sarge more balanced, allowing players to unlock new playstyles in competitive play. However, none of these changes seem to “revamp” Sarge since they only adjust his stats and nerf and buff his abilities, epic weapons, and talents.