Valorant will be receiving a patch today. The 6.1 update will introduce a fair number of tweaks to the new map Lotus, finally enabling it in the Unrated and Competitive queues.
It was only a week ago that the map dropped with Episode 6 Act 1. Hence, it’s quite surprising that Riot Games will be breaking away from their bi-weekly practice and introducing an update a week ahead.
With patch 6.1, Lotus will finally be added to the Unrated and Competitive map pool. At the same time, Riot Games will introduce a fair number of bug fixes and balance updates to the map.
Replication will also be disabled. However, as it’s a temporary game mode, it will make its way back to the pool in future patches.
Valorant fans looking for a detailed description of the patch can look up Riot Game’s official website. However, for a brief overview, here are all the major highlights of Valorant patch 6.1.
Valorant patch 6.01 official notes
1) Map Updates
Lotus
- The volume for the rotating doors has been reduced while rotating.
- The Lotus-only queue has been removed.
- Lotus will now be included in the map rotation for Unrated and Competitive.
2) Mode Updates
Replication
- Replication has been removed from
Modes queue.
- Although the Valorant develoeprs are shelving Replication temporarily, it is still available via the custom game option.
3) Bug Fixes
Gameplay Systems
- Fixed a bug where occasionally the third-person flashed visual indicator on an Agent’s head wasn’t in sync with the actual flash duration. (i.e., Omen’s Paranoia [Q], Phoenix’s Curveball [Q]).
- Fixed a bug where the Spike would be invisible and attempting to equip the Spike would fail after changing from Defender to Attacker in a Custom Game and picking up the Spike.
- Fixed a bug where you were unable to plant the Spike after reconnecting to a match where they died while disconnected.
- Fixed a bug that, while using the Marshall, prevented full reloading between shots if auto-scoping was enabled.
4) Maps
Lotus
There are several bug fixes for Lotus:
- The boost exploits in the back of B Site have been removed.
- Players can no longer get themselves stuck in the rotating doors (we're pretty sure anyway, let us know if you find a way—also, you’re all very creative!)
- Breach can now use abilities on both rotating doors.
- The destructible door located at A Link now has working vision cones.
- The Spike can no longer get lost in the back of A Site. Fixed a broken Spike plant spot on A Site.