Valorant patch 7.10 is now live, and players can look forward to a few Agent updates this time around. The highlight of the patch is the extensive quality-of-life updates to Deadlock's GravNet. Hopefully, they will help her have a better time in the current Agent meta. Apart from Deadlock, Jett will receive some updates, while TDM-only changes will also hit Reyna and Fade.
Patch 7.10 also addresses certain performance issues while fixing some of the bigger bugs in the shooter.
Valorant fans looking for a more detailed description of patch 7.10 can look up Riot’s official website. However, for a brief overview, here are all the major highlights.
Valorant patch 7.10 official notes
1) Agent updates
Deadlock
- Anyone caught by GravNet will now be debuffed indefinitely until they remove it
- Anyone caught by GravNet will now be affected by increased gravity and a reduction in mobility (example: GravNet now reduces Jett’s Tailwind (E) distance)
- GravNet removal time increased 0.85s >>> 1.5s
- GravNet radius increased 6m >>> 8m
Jett
- Jett's third-person animations while Blade Storm (X) is equipped have been adjusted to help with combat clarity. It should now be easier to understand her movement when she’s running and when she’s throwing knives.
2) Team Deathmatch
Reyna
Team Deathmatch only changes:
- Leer (C) cooldown increased 44s >>> 51s
- Empress (X) will charge 14% slower
Fade
Team Deathmatch only changes:
- Prowler (C) cooldown decreased 44s >>> 36s
- Seize (Q) cooldown decreased 51s >>> 48s
3) Performance updates
- Presets have been added to the stats page.
4) Bug fixes
General
- Fixed a bug where reverb was not being applied reliably to some types of sounds, including gunshots and footsteps.
- Fixed an issue where Viper’s Pit (X) did not correctly block vision for enemies on the minimap and megamap.
- Fixed issues with Fade’s Prowler (C) passing through certain objects.
Player behavior
- Fixed an issue where the report button text was cut off for the Arabic language on the Player Report menu.