Valorant callouts guide 2022: All in-game calls to communicate better with teammates 

Communication guide for Valorant (Image via Youtube/ GameLeap Valorant Pro Guides)
Communication guide for Valorant (Image via Youtube/ GameLeap Valorant Pro Guides)

Valorant is currently one of the most popular FPS titles worldwide. Since its release in mid-2020, the game has attracted a lot of players. Within just two years, the game has a concurrent daily player count of approximately 700,000 to 1,400,000 and an equally popular professional scene.

The unique theme of Riot's shooter, in tandem with tactical shooting and Agent abilities, has made this even more popular than other FPS titles in the market. The MOBA and shooter amalgamation of the game allows players to be both strategic and deadly at the same time.

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However, Valorant has also attracted many new players who have hardly played any FPS games before it. Hence, they sometimes face difficulties understanding the in-game terms and fail to communicate properly.

In a game like Valorant, where communication is one of the most important aspects of the game, this has unwanted consequences. This article will provide a complete communication guide so that players can give the perfect call-outs in the game and become accustomed to the common terminologies of the game.


All common terminologies and callouts to know while playing Valorant

To communicate better in the game, players need to know the map callouts first. However, here are some basic map callouts for Valorant:

  • Heaven: Higher vantage location above ground level.
  • Hell: Below Heaven of one site.
  • Back site: Any location inside a Spike site closest to Defender Spawn.
  • Main: The long segment of a map that connects both Attacker spawn and a Spike site.
  • Long: The longest pathway in a map between defender and attacker sides.
  • Short: The shortest pathway in a map between defender and attacker sides.
  • Cubby: Smallest section of a map where players can hide.
  • Link: The path that connects two portions of the map.
  • Elbow: Any L-shaped path on a map.
  • Mid: The center position of the entire map.
  • Spawn: The starting point of both attackers and defenders at the start of the round.
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Valorant players should also know these few in-game terms to communicate better.

  • Clutch: When the last alive player wins a impossible situation single-handedly.
  • Ace: When a player alone finishes off the entire opponent.
  • Team Ace: When each and every player of a friendly team eliminates at least one member of the other team.
  • Flawless: When the entire team alive at the end of the round.
  • Thrifty: When the team wins by spending less (2500 credits) than the opposing team.
  • Buy: Ordering to purchase items in the buy phase.
  • Eco: Ordering the team to save money by buying inexpensive weapons/items or skipping them.
  • Drop: Dropping an extra weapon for a teammate if one has extra credits to spend.
  • Shield/Armor: The purchasable item in the buy phase that allows players to have higher health or durability.
  • Spike/Bomb: The term Spike gets used in Valorant for planting or defusing it. However, sometimes it is referred to as bomb because of old habits from Counter-Strike.
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In addition, there are some commonly used terms to communicate with teammates. Here are some terms that will help the team members communicate better with each other:

  • Whiff: Not being able to hit an easy target.
  • Utility/Ability/Item: To signify a Valorant agent’s abilities.
  • Swing/quick-peek: Taking a peek at an opposing team agent with a motive to get a frag.
  • Res/Rez: Asking for friendly team Sage to give a resurrection.
  • Pre-fire: Shooting earlier at common spots to damage or kill enemies.
  • Retake: The act of taking back control of a site that has been lost to attackers.
  • CT/T: Signifying Attacker/Defender respectively, these terms are usually used by former CSGO players who are used to calling them Terrorist or Counter-Terrorist.
  • One-tap: Getting a kill by shooting just one bullet.
  • Instalock: Players to instantly lock an agent in the selection phase of a match in Valorant.
  • Fake defuse/Fake: The act of confusing players with a fake defusal sound queue.
  • Flick: Eliminating someone instantly after reacting to their presence on screen.
  • Anchor: An defender who is responsible for holding an entire site.
  • Entry frag: Attackers' action of entering a site in order to get easy kills.
  • Exit frag: Defenders getting a kill on Attackers trying to escape from spike explosion.

The more gamers play, the more they will become accustomed to the new terminologies of the game. To communicate better, players can watch the streams and videos of professional players and content creators and can try to become better at communication by learning the communication of the pros.

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Edited by Saman
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