Snap Tap and Rapid Trigger are some new features that Razer has brought to their keyboard, which has seemingly sparked controversy in the gaming community. It is understood that they reportedly provide an unfair advantage in movement mechanics in some multiplayer competitive games. Some are calling using a keyboard with these features borderline cheating.
It all started when Wooting came out with a solution to the key press input delay that many gamers encounter. They allowed gamers to reduce the actuation distance in their keyboard, basically minimizing the input delay by a lot. Now Razer, competing with Wooting, launched a keyboard with a similar feature, but they further improved it, to such an extent, that it feels like cheating.
NOTE: Parts of this article are subjective and reflect the writer's opinion.
What is Snap Tap and Rapid Trigger?
Razer recently launched the Huntsman V3 analog keyboard, boasting two new features: Snap Tap and Rapid Trigger. These features are designed to optimize in-game performance by refining how keyboard inputs are processed.
In a traditional keyboard, there exists an actuation point in the path of the key travel. If the key travels beyond that point, the keyboard registers the input. The actuation point is generally located after 2 mm of key press. The problem with this is that it introduces a good amount of input delay, about 70 ms to 80 ms with each key press.
Razer keyboard's Rapid trigger feature addresses that. This feature reduces the delay between key actuation and reset, by lowering the travel distance between them. This can be a game-changer in scenarios requiring rapid inputs, such as in first-person shooters. However, this feature introduces another problem, i.e. input overlapping.
As the distance between the actuation point and reset is very minimal, when rapidly pressing keys, a scenario might occur where one key is not fully reset and another key is pressed, resulting in input overlapping.
For example, if you rapidly press two opposite directional 'D' and 'A' movement keys, input overlapping will cancel each other out and the character in the game will stand still.
Mastering counter-strafing is important in CS2 and Valorant, and it requires rigorous practice to get the timing perfect. Razer's Snap Tap feature bypasses all this and prioritizes the last key pressed, preventing any overlap of inputs. Even if the other key is beyond the actuation point, its input will be nullified and the new key's input will be registered.
For example, in fast-paced games like Counter-Strike 2 (CS2), where precise movement is critical, Snap Tap ensures that directional inputs are registered without delay. This allows players to execute perfect counter-strafes without the usual need for precise timing.
The unfair advantage of these features
While Razer's Snap Tap and Rapid Trigger might seem like a natural evolution of gaming technology, they have stirred controversy for effectively lowering the skill ceiling in competitive play.
Traditionally, mastering techniques like counter-strafing required extensive practice and precise timing. With Snap Tap and Rapid Trigger, even inexperienced players can achieve near-perfect execution, raising concerns about fairness in competitive environments.
At its core, competitive gaming is about skill, practice, and mastery. Players invest countless hours honing their abilities, striving for the perfect execution of complex techniques. However, with features like Snap Tap, the need for such precision is diminished, as technology takes on a larger role in the gameplay experience.
In games like CS, where movement mechanics are integral to gameplay, the impact of these features is particularly pronounced. By eliminating the need for precise counter-strafing timing, these keyboards effectively automate a skill that once separated good players from great ones. The result is a reduced skill gap in what used to be a critical area of player expertise.
Until now, there has been no response in countering these keyboards by any of the game developers. Players, therefore, can fearlessly use these features in games. Following Razer, Wooting released their version of Snap Tap, called the SOCD. It further improves Snap Tap and essentially perfects it.
Unlike Razer’s Snap Tap, which deactivates Rapid Trigger for the initial key in certain sequences, Wooting’s SOCD consistently registers the last press input without any hiccups. This flawless performance, coupled with the ability to customize key priorities, gives Wooting an edge in the ongoing keyboard wars.
Wooting brought this feature not only to keyboards that were released recently but it extended the support to every other of their keyboard, even one that was released seven years ago. All that is left now is to see how the game developers like Valve respond to this. Will they hand out bans to players using them or completely ignore them? Only time will tell.