10 things fixed in GTA Trilogy Definitive Edition mobile so far

GTA Trilogy Definitive Edition mobile
List of fixes that were implemented in the GTA Trilogy Definitive Edition mobile version (Image via Rockstar Games)

The GTA Trilogy Definitive Edition mobile contains several improvements that make it better than its PC and console counterparts. This version of the notorious remastered trilogy isn't just a simple port—there are countless changes that bring the experience closer to the original games. While the PC/console versions were developed by GSG (Grove Street Games), this mobile edition, which is available through a Netflix subscription, was made by VGD (Video Games Deluxe).

Here's a list of some of the most important changes and improvements that VGD has made to the GTA Trilogy Definitive Edition mobile.


10 fixes in GTA Trilogy Definitive Edition mobile

1) Classic Lighting

The original lighting and filter is back in the mobile edition (Image via Rockstar Games)
The original lighting and filter is back in the mobile edition (Image via Rockstar Games)

GTA Trilogy Definitive Edition mobile brings back the original lighting effects seen in the console editions of the 3D Universe trilogy through a new setting called Classic Lighting. This allows you to enable the bright orange hue of Los Santos, the warm haze of Vice City, or the oppressive, gritty atmosphere of Liberty City.

Unfortunately, San Andreas only has one color palette instead of having unique lighting effects for each city and region.


2) Water visuals

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The Definitive Edition GTA Trilogy broke quite a few things in terms of visuals, and one of the most prominent of these was the water. It had a weird sheen to it and the ripple effects looked fake, almost as if the water was liquid metal. The mobile edition has thankfully fixed the visuals and water effects, so now the water bodies don't look as jarring anymore.


3) Fog and draw distance

The fog effect has been drastically improved in the mobile version (Image via Rockstar Games)
The fog effect has been drastically improved in the mobile version (Image via Rockstar Games)

One of the funniest and most immersion-breaking changes made to the remastered trilogy was the lack of a fog effect. Since the draw distance was maxed out and there was no fog, you could see how tiny the map was. The GTA Trilogy Definitive Edition mobile version has brought back fog, so most of the map remains obscure when you're observing it from a high point.


4) Nighttime lighting

Nighttime isn't pitch black anymore (Image via Rockstar Games)
Nighttime isn't pitch black anymore (Image via Rockstar Games)

The lighting in the GTA Definitive Edition remasters were all sorts of broken. You had street lights that would cast a large beam of light, but the rest of the world was pitch black. This has been fixed with the mobile release, so the games look much more like how they did back in the early 2000s.


5) Player and NPC model fixes

CJ won't become a hunchback when riding a bicycle in the mobile edition (Image via Rockstar Games)
CJ won't become a hunchback when riding a bicycle in the mobile edition (Image via Rockstar Games)

Almost every GTA remastered trilogy bug compilation features a screenshot of Ryder or CJ having misshapen hands and appearing hunchbacked when riding a bike. It also affected some other characters as well as NPCs. This bizarre 3D skeleton issue has now been fixed with the mobile release.


6) Animation fixes

Animation bugs were particularly noticeable in San Andreas (Image via Rockstar Games)
Animation bugs were particularly noticeable in San Andreas (Image via Rockstar Games)

Riding the bike wasn't the only activity that made CJ turn into liquid. Some of the gym animations looked broken as well, along with the animation of drinking a soda. In GTA 3, Claude wouldn't react to traffic honking behind him anymore, nor would he look back when you used the back camera button.

These have all been rectified in the GTA Trilogy Definitive Edition mobile released via Netflix.


7) Swimming fixes

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The water looked broken in all three remastered games, but in San Andreas, CJ was also swimming at a slower pace. GTA Trilogy Definitive Edition mobile has now reverted the speed to what it was in the original game. Unfortunately, there's still the issue of CJ not dropping down underwater when diving into a water body from a high position.


8) Collision fixes

You won't be walking into an invisible bridge anymore (Image via Rockstar Games)
You won't be walking into an invisible bridge anymore (Image via Rockstar Games)

The Definitive Edition games also had the notorious issue of invisible barriers and bridges, as well as places where you could fall through. These were spread throughout the map, mostly in San Andreas. The GTA Trilogy Definitive Edition mobile doesn't have these issues anymore, as VGD seems to have gone through each of these broken collisions and fixed them.


9) Moving objects in map

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What made the 3D Universe maps feel so lifelike was that they had tons of little details. There were countless moving objects around the map, such as working oil pumps, rotating signs, and more. These were all non-functional in the Definitive Edition, so it's good to see them fixed in the GTA Trilogy Definitive Edition mobile version.

However, there are still a few broken ones, including a Sprunk logo which the new developers decided to remove completely.


10) Road textures

Glitched road textures were a glaring issue in the GTA 3 remaster (Image via Rockstar Games)
Glitched road textures were a glaring issue in the GTA 3 remaster (Image via Rockstar Games)

A minor yet immersion-breaking issue with the remastered trilogy games was the buggy road textures. While the new roads looked quite detailed in some places, many other areas had glitched textures. These have all been fixed in the GTA Trilogy Definitive Edition mobile.

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Edited by Siddharth Satish
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