GTA 6 is a highly-anticipated title and Rockstar Games has been working on it for a long time. While the studio has tons of experience in building open-world games, there are other titles out there that have succeeded in the same field. These games offer huge open-world maps alongside numerous other features that Rockstar Games can take inspiration from.
This article will list five such games that offer tons of action and adventure, something GTA 6 can draw inspiration from.
Note: The article is subjective and solely based on the writer's opinion.
Cyberpunk 2077, Watch Dogs, and three other open-world games that GTA 6 can take something from
1) NPCs' behavior from Red Dead Redemption 2
Red Dead Redemption 2 is undoubtedly one of the best games by Rockstar Games. Not only does it have a captivating story that keeps you interested till the end, but the numerous incredible features let you enjoy the game in multiple amazing ways. While there are many things GTA 6 can take from RDR2, the main lesson should be how well the game handles the NPCs.
These characters aren't just fillers as they feel natural and have depth. On top of that, they follow the day-night cycle, where you can find them going to work in the morning and returning after sunset. These little details make RDR2 special.
2) Intricate character customization from Cyberpunk 2077
Cyberpunk 2077 is perhaps one of the best open-world games in recent years which managed to bounce back successfully after a harsh release. The game features a huge map brimming with adventure and activity. However, the most exciting part of the game is the character customization option.
It has an intricate system that lets you enhance, tweak, and change almost everything about your character including hair, face, body type, and more. This is one thing lacking in GTA games and something that GTA 6 can take from Cyberpunk 2077. Offering such an intricate character customization option will definitely make the game much more enjoyable.
3) Advanced movement and parkour from Watch Dogs
The whole Watch Dogs series is thoroughly enjoyable as it offers tons of adventure and incredible features. Players can use devices to hack systems, doors, traffic lights, and much more. Not only that, but the parkour system in the game is extremely useful, although not too extravagant.
GTA 6 can adopt this from the Watch Dogs series and offer more advanced movement in the upcoming title if the developer hasn't already implemented it. Players have been requesting Rockstar Games to add more parkour to their games, allowing for more adventurous movement around the map.
4) Random encounters during free roam from The Witcher 3: Wild Hunt
While The Witcher 3: Wild Hunt rolled out quite a while back, it is still regarded as one of the best open-world games. This is mostly thanks to the incredible story and the freedom to roam around and explore the map. One of the best parts about roaming around in The Witcher 3 is the random encounters.
You can unexpectedly come across monsters or bandits who will attack you or meet some NPCs that require your assistance, making the exploration fun. GTA 6 should ensure that it has a similar system where players can find hidden storylines or characters while roaming the vast open world of the game.
5) No handholding during missions and exploration from Elden Ring
While Elden Ring and Grand Theft Auto games have only a few things in common, Rockstar Games can take numerous lessons from the highly acclaimed title. The best lesson, however, should be how it lets the player find their way around the map. It has been a major complaint about GTA 5 as the game holds your hand for almost every mission.
However, Elden Ring lets the player face hardships and discover new things without pointing toward them. The missions are vaguely described and players must check item descriptions to know more about the world.
Although painful and even persecuting at most times, this feature gives a separate satisfaction when players successfully overcome the challenge. GTA 6 should also follow a similar pattern and let players forge their own path without too much handholding.