So far, Rockstar Games has kept the majority of GTA 6 — arguably the most anticipated video game of all time — under wraps. The upcoming title's first trailer didn't reveal much about its gameplay mechanics. While it would be great to see some brand-new, innovative things in GTA 6, Rockstar could take inspiration from a few Escape from Tarkov features as well.
The latter is a multiplayer first-person shooter (FPS) title that also dabbles in RPG themes. Its gameplay is quite different from Grand Theft Auto games, but a couple of its elements may fit well in Rockstar's next release. So, as we wait for more information, let's take a look at five things that GTA 6 should take from Escape from Tarkov.
Hideout customization and 4 other things GTA 6 should take from Escape from Tarkov
1) Better weapon sounds
Grand Theft Auto 5's weapons sound very underwhelming. Even the heaviest arms don't make much of an audio impact when fired. This needs to be changed in the sequel, and Escape from Tarkov would be a fine example to take inspiration from in this regard.
Tarkov's weapons sound realistic, loud, and mechanical. They contribute to making the combat (particularly in close quarters) feel intense, and the same should work well in Grand Theft Auto 6.
2) Weapon malfunction

Another element that GTA 6 should lift from Escape from Tarkov is the possibility of in-game weapons malfunctioning. Players' weapons can face various types of issues in Tarkov, which poses an interesting challenge during combat. They must then inspect and fix the problem.
If implemented, this would introduce a unique layer in Grand Theft Auto 6's combat. GTA games haven't explored this realm, and their gunfight mechanics have been pretty straightforward. However, not everyone can be expected to be a fan of this idea, so perhaps Rockstar can provide an option to turn it off.
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3) Hideout customizability

Hideout customizablity is another Escape from Tarkov feature that Rockstar should consider adding in its next release. Tarkov players can modify their hideout's floor, roof, and walls, add decorations, and do much more.
The ability to modify one's base can be fun, especially as a break from intense gunfights and missions, and even adds value to progression. Many Grand Theft Auto games have allowed players to buy safehouses. If that is available in GTA 6, then players should also be allowed to customize them.
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4) Painkiller screen effect
Painkillers, as you would've guessed, are a type of medical remedy in Escape from Tarkov. Consuming them results in a blurry screen. This is not very popular in the community, but it adds character to the mechanic and makes the gameplay experience a little immersive by actually showing the medicine's effect.
GTA 6 characters experiencing a similar effect upon consuming a health regenerator would likely work well if Rockstar decides to implement such a system. However, it shouldn't last for too long or interfere too much with the general gameplay.
5) Ability to go prone
The ability to go prone is a mechanic that no Grand Theft Auto title has featured so far. That said, games like Escape from Tarkov have shown how useful it can be in combat. In fact, the latter even features a leaning mechanic for players while they're prone, which makes things even more interesting.
Integrating this into Grand Theft Auto 6 would add yet another fresh layer to its combat compared to previous entries. The upcoming title's second trailer might provide a clearer picture of its features, but that remains to be seen.
Escape from Tarkov is not the only game that we think Grand Theft Auto 6 can take inspiration from. For those interested, here are five things GTA 6 should take from Schedule 1.
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