All ARK Survival Ascended Traits you can store with Gene Scanner

Explore all dino Traits in ARK Survival Ascended
ARK Survival Ascended has new Traits system to (ab)use (Image via Studio Widlcard)

With Bob's Tall Tales Steampunk Ascent, ARK Survival Ascended added numerous dino Traits that can greatly increase the utility of a creature. These can be scanned and extracted by the new Gene Scanner tool, before being implanted on tamed or bred baby dinos of the same species. The new Gene Storage facility also lets you hoard up to 200 Traits, making it possible to create cutting-edge super-mutant dino armies.

If you're curious about what kind of Traits you can pick up and play with, you've come to the right guide. Before you proceed, note that you'll need to get the Bob's Tall Tales DLC to make use of the new Gene Scanner tool.


All new ARK Survival Ascended Dino Traits explored

You can extract genetic traits with the Gene Scanner tool (Image via Studio Wildcard)
You can extract genetic traits with the Gene Scanner tool (Image via Studio Wildcard)

Below, we have categorized all the available Traits in ARK Survival Ascended into six types based on the bonus they provide: durability, mobility, economic, melee, and carriage.


Durability Traits

  • Tenacious: Damage taken by this creature is reduced by 0-2.5% as Health goes down to 50-25%, reaching maximum damage reduction value at 25% and below. Stackable 2 times.
  • Numb: 25% of the damage this creature takes is dealt over a 5-second damage-over-time (DoT) effect. The DoT cannot be reduced by other means of damage reduction.
  • Athletic: This creature gains 0.05 health regen and 0.0005 stamina regen for each point in the Oxygen stat. Stackable 3 times.
  • Fatty: The creature gains 0.1 armor per point invested in the Food stat. Stackable 3 times.
  • Vampiric: This creature gains life steal based on 5% of all damage it deals. Smaller creatures can gain twice the amount of life steal.

Defensive Traits

  • Warm: The dino and its rider gain 40 Hypothermic Insulation as well as 5% damage reduction from Cold-based attacks. Stackable 3 times.
  • Cold: This critter and its rider gain 40 Hyperthermic Insulation as well as 5% damage reduction from Heat-based attacks. Stackable 3 times.
  • Distracting: Non-allied targets that take damage from this Creature's melee attacks deal 5% less damage to all other targets for 20 seconds.
  • Protective: This Creature's rider gets a 15% damage reduction. The effect lingers for 10 seconds after dismounting. Stackable 2 times.

Mobility Traits

  • Nocturnal: This dino has 2.5% reduced stamina consumption at night. Stackable 3 times.
  • Diurnal: This creature has 2.5% reduced stamina consumption at night. Stackable 3 times.
  • Carefree: The creature gains a 7.5% movement speed bonus, which is temporarily lost for 20 seconds after receiving/dealing damage and/or gaining a new rider.
  • Aggressive: Dealing damage to a non-allied target grants a 2.5% movement speed bonus. Refreshes on every melee hit. Stackable 2 times.
  • High Endurance: Stamina consumption from Sprinting is reduced by 4% while riding this creature.
  • Aquatic: The creature swims 7.5% faster. Stamina drain from swimming is reduced by 4%, and Oxygen drain while submerged is reduced by 12.5%.
  • Cowardly: If this creature receives damage from a non-allied target, it gains 2.5% extra movement speed. Buff refreshes on receiving additional damage. Stackable 3 times.

Economic Traits

  • Fast Learner: The dino gains 15% extra experience. Stackable 3 times and can be replaced on mature dinos.
  • Frenetic: The torpor drain rate is increased by 7.5%. Stackable 3 times.
  • Slow Metabolism: The creature has a 5% reduced Food resource drain. Stackable 3 times and can be replaced on mature dinos.

Melee Traits

  • Heavy-Hitting: The creature's basic attacks are 5% slower and deal 2.5% more melee damage. Stackable 3 times.
  • Quick-Hitting: The dino's basic attacks are 5% faster and deal 2.5% less melee damage. Stackable 3 times.
  • Excitable: When the creature lands basic attacks successfully, it reduces the cooldown of all other abilities by 0.25 seconds.
  • Angry: Damage dealt by this creature is increased by 0-2.5% as Health goes down to 50-25%, reaching maximum damage reduction value at 25% and below. Stackable 2 times.
  • Giantslaying: The creature deals 7.5% more damage to non-allied creatures with a drag weight of 500 or above, but deals 2.5% less damage to non-allied creatures with a drag weight of 200 or below. Stackable 2 times.
  • Kingslaying: This critter deals 5% more damage to Alphas and bosses, but 10% less damage to all other targets. Stackable 3 times.

Carriage Traits

The following traits reduce the weight of specific resources by 15% while they're in the dino inventory. All of these are stackable 3 times.

  • Desert-Bearing: Silk, Raw Salt, Sand, Cactus Sap, Sulfur
  • Carcass-Bearing: Chitin, Hide, Keratin, Organic Polymer, Pelt, Wood
  • Meat-Bearing: Raw Meat, Raw Mutton, Raw Fish Meat, Raw Prime Meat, Raw Prime Fish Meat
  • Plant-Bearing: Thatch, Wood, Fibers, Berries, Crops, Seeds
  • Mineral-Bearing: Flint, Stone, Crystal, Obsidian, Metal Ore
  • Cave-Bearing: Blue Gem, Red Gem, Green Gem, Congealed Gas Ball, Elemental Ore
  • Exotic-Bearing: Angler Gel, Black Pearls, Element, Leech Blood, Oil, Silica Pearls

For now, these are all the traits added to ARK Survival Ascended. We'll update this article if more are introduced in a future update. Until then, stay tuned!


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Edited by Shraman Mitra
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