Fallout 76 factions give the players a sense of belonging in the massive wasteland. Despite a huge world full of countless points of interest and attractions, you will never feel alone, all thanks to the faction system of Fallout 76. Fallout 76 factions are various groups that reside in the game’s world, where you can interact and even join some of them. These factions add new aspects to the player’s journey and make the game more immersive.
Fallout 76 came out almost six years ago and has come a long way since its launch. No matter if you are a veteran or a new player, if you are wondering about the Fallout 76 factions, then this guide may help you.
All Fallout 76 factions and how to join them
Appalachian Brotherhood of Steel
- Locations: Camp Venture, Fort Defiance, Thunder Mountain Power Plant
- Joinable: Yes
- How to join: Head inside Abbie's Bunker in The Mire, go to its terminal and hack it. By breaking into Abbie's terminal, you can reach Fort Defiance. Here you can join the faction.
- Introduced in: Base Game
Charleston Emergency Government
- Location: Charleston Capitol Building
- Joinable: No
- Introduced in: Base Game
Cult of the Mothman
- Locations: Clancy Manor, Point Pleasant, Various locations around Appalachia
- Joinable: No (You can get brief info about them in the Moth Man museum).
- Introduced: Base Game
Enclave
- Locations: Abandoned Waste Dump, Camp McClintock, Enclave research facility, Whitespring Bunker, Whitespring Resort
- Joinable: Yes
- How to Join: Travel to The Mire's Abandoned Waste Dump. Once inside, proceed to the cave's back where you can loot an agent's body to begin your quest to join The Enclave.
- Introduced in: Base Game
Free States
- Locations: Abbie's Bunker, Ella Ames' Bunker, Harpers Ferry
- Joinable: Yes
- How to join: Start the quest to join the faction during "The Missing Link" by going to Abbie's Bunker.
- Introduced in: Base Game
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Free Watoga People's Party
- Location: Watoga
- Joinable: No
- Introduced in: Base Game
Order of Mysteries
- Location: Riverside Manor
- Joinable: Yes
- How to join: Locate a body with a damaged Holotape in the Tygart Water Treatment Plant. You will be tasked with joining the group after listening to the Holotape.
- Introduced in: Base Game
Raiders
- Locations: Palace of the Winding Path, Pleasant Valley Ski Resort, Top of the World
- Joinable: Yes
- How to Join: Complete the objectives "The Missing Link" and "Signal Strength." You can then join the Raiders after completing it.
- Introduced in: Base Game
Responders
- Locations: Charleston Fire Department, Flatwoods, The Whitespring Refuge
- Joinable: Yes
- How to join: Speak to the group at the Whitespring Refuge.
- Introduced in: Base Game
Sons of Dane
- Location: Sons of Dane Compound
- Joinable: No
- Introduced: Base Game
Taggerdy's Thunder
- Location: Camp Venture
- Joinable: No
- Introduced: Base Game
People's Liberation Army
- Locations: Fujiniya Intelligence Base, The Deep
- Joinable: No
- Introduced: Base Game
United States Armed Forces
- Locations: Camp Venture, Site Alpha, Site Bravo, Site Charlie
- Joinable: No
- Introduced: Base Game
Pioneer Scouts
- Locations: Camp Adams, Dolly Sods Campground, Dolly Sods Lookout, Dolly Sods Wilderness, Kiddie Corner Cabins, Pioneer Scout Camp, Pioneer Scout Lookout
- Joinable: Yes
- How to join: Speak with the scout leader at Dolly Sods Campground after you arrive.
- Introduced: Base Game
Burrow Boys
- Location: The Burrows
- Joinable: No
- Introduced: Wild Appalachia
Foundation Settlers
- Location: The Foundation
- Joinable: Yes
- How to join: Reach The Foundation, simply begin one of the Wastelanders update's primary quests and follow it through.
- Introduced: Wastelanders
Crater Raiders
- Location: The Crater
- Joinable: No
- Introduced: Wastelanders
Blood Eagles
- Locations: Bloody Frank's, Crimson Prospect, Dagger's Den, Watoga Underground, Various other places
- Joinable: No
- Introduced: Wastelanders
Blue Ridge Caravan Company
- Location: Big Bend Tunnel
- Joinable: No
- Introduced: Wastelanders
Secret Service
- Location: Vault 79
- Joinable: No
- Introduced: Wastelanders
Free Radicals
- Location: WV Lumber Co.
- Joinable: No
- Introduced: Wastelanders
Sargento's gang
- Location: Watoga Civic Center
- Joinable: No
- Introduced: Wastelanders
Brotherhood First Expeditionary Force
- Location: Fort Atlas
- Joinable: No
- Introduced: One Wasteland
Jennie Brown's villagers
- Location: The Retreat
- Joinable: No
- Introduced: Steel Dawn
Brotherhood of Zeal
- Location: Various random locations
- Joinable: No
- Introduced: Steel Dawn
Hellcat Company
- Locations: AMS Corporate Headquarters, Vault 96
- Joinable: No
- Introduced: Steel Reign
The Enlightened
- Location: Point Pleasant
- Joinable: No
- Introduced: Night of the Moth
Zetan aliens
- Location: Various random locations
- Joinable: No
- Introduced: Invaders from Beyond
Gladiators of Steel
- Location: Metal Dome
- Joinable: No
- Introduced: Test Your Metal
Rust Eagles
- Location: Metal Dome
- Joinable: No
- Introduced: Test Your Metal
Fanatics
- Location: The Pitt
- Joinable: No
- Introduced: The Pitt
Pittsburgh Union
- Location: The Pitt
- Joinable: No
- Introduced: The Pitt
Nuka-World on Tour
- Location: Nuka-World on Tour
- Joinable: No (Though players can help them out)
- Introduced: Nuka-World on Tour
Atlantic City Municipal Government
- Location: Atlantic City
- Joinable: No
- Introduced: Atlantic City
Lombardi Family
- Location: Atlantic City
- Joinable: No
- Introduced: Atlantic City
The Showmen
- Location: Atlantic City
- Joinable: No
- Introduced: Atlantic City
That’s all the factions in Fallout 76. Keep in mind that some of the factions are rivals, so being friendly with one may affect your relationship with the other.