Gold Mods in Once Human are special minor buffs that can be attached to gear and weapons to give them certain boosts and increase their effectiveness. Mods can’t be crafted; they must be obtained by farming weapons and gear crates at certain locations. Grinding certain dungeons in HARD difficulty guarantees Gold Mod drops.
You can unlock higher difficulties by progressing in events. Once you reach phase 3 of the event, you can choose HARD or even higher difficulties when entering dungeons and Silos. Completing a dungeon doesn’t guarantee you the mod you are looking for. You must grind locations multiple times to get the desired Gold Mod in Once Human.
We have divided the mods based on their locations. If you are looking for a specific mod, use CTRL+F and search for the name of the mod to find all its locations.
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Disclaimer: This is not an exhaustive list, and new Mods will be added in the future.
Gear Gold Mods and locations in Once Human (Silo)
Farming the Silo dungeons in HARD mode will have a chance of spawning gear crates with Gold Mods in Once Human. Keep in mind Silos only Spawn Mods that can be attached to armor.
This is a Rosetta base at the Chalk Peak. You will face a Rosetta Chief Bruiser as boss here. Farming the dungeon in HARD mode and above will have chances of spawning crates with these Gold Mods:
Elemental DMG +10%. When HP is above 90%, 10% additionally.
Deviation Expert
Silo ALPHA
Helmet
Fire Rate Status DMG
Range -25%, Fire Rate +10%, Status DMG +20%
Momentum Up
Silo ALPHA
Helmet
Fire Rate Weapon DMG
Fire Rate 10%+ for the first 50% of the magazine and Weapon DMG +30% for the next 50% of the magazine
Precise Strike
Silo ALPHA
Helmet
Weakspot DMG
Hitting Weakspots grants +12.0% Weakspot DMG for 3 seconds, up to 3 stacks
Work of Proficiency
Silo ALPHA
Helmet
Status DMG
Reloading an empty mag grants 10% Reload Speed and +15.0% Status DMG, lasting until the next reload
First-Move Advantage
Silo ALPHA
Helmet
Conditional Crit Rate Crit DMG
After reloading, Crit Rate +10%, Crit DMG +20% for 2s
Mag Expansion
Silo ALPHA
Helmet
Magazine Capacity
When the magazine is empty, Magazine Capacity 30%+
2) All Gold Mods in Silo EX1 (Masks)
This Silo is at the Chalk Peak. You will mostly find Deviants as normal enemies and a Siren as the dungeon Boss.
Name
Location
Gear Type
Mod Type
Stats
Lingering Frost
Silo EX1
Mask
Frost Vortex
The longer the duration of Frost Vortex, the higher the Frost Vortex Final DMG, up to +60%.
Obliteration
Silo EX1
Mask
Frost Vortex
The more enemies inside Frost Vortex, the higher the Ultimate DMG of Frost Vortex, up to 60%.
Retrusion Explosion
Silo EX1
Mask
Burn
Crit DMG +40% for enemies with Burn.
Blaze Amplifier
Silo EX1
Mask
Burn
Every stack of Burn grants +3% Psi Intensity DMG.
Point Detonation
Silo EX1
Mask
Unstable Bomber
When Unstable Bomber hits only one enemy, Unstable Bomber Final DMG +25%.
Explosive Shrapnel
Silo EX1
Mask
Shrapnel
The 20th Shrapnel is explosive and deals +300% DMG with guaranteed critical hit.
Shrapnel Carnage
Silo EX1
Mask
Shrapnel
The chance of Shrapnel hitting Weakspots is increased by 100.0%, with Weakspot DMG +25.0%.
Thunderclap
Silo EX1
Mask
Power Surge
After triggering Power Surge 20 times, the next hit summons Celestial Thunder (Shock DMG of 200% PSI Intensity).
First Electrocution
Silo EX1
Mask
Power Surge
For enemies without Power Surge status, Power Surge's Ultimate DMG +30%.
Gunslinger
Silo EX1
Mask
Fast Gunner
When in Fast Gunner status, Weakspot DMG +30%.
Break Bounce
Silo EX1
Mask
Bounce
When a bullet hits an enemy with HP above 50%, the bullet's Ultimate DMG +50%.
3) All Gold Mods in Silo Phi (Shoes)
This dungeon is at Iron River. The enemy type in this location is Deviants. The Dungeon boss is a Sennacherib.
Name
Location
Type
Attribute
Description
Covered Advance
Silo PHI
Shoes
Conditional Weapon DMG, Status DMG
Taking no DMG within 4s grants +20% Melee, Weapon, and Status DMG for 30 seconds. The effect resets when the duration ends.
Slow And Steady
Silo PHI
Shoes
Conditional Weapon, Status DMG
10% Melee, Weapon, Status DMG. When HP is above 90%, DMG +10%
Secluded Strike
Silo PHI
Shoes
Conditional, Weapon DMG, Satus DMG
Having no enemies within 7m grants +15% Weapon DMG and Status DMG
Ruthless Reaper Precision
Silo PHI
Shoes
Condtional, Refill Ammo
After 2 kills, refill weapon magazine from your reserves without reloading
Ferocious Charge
Silo PHI
Shoes
General DMG
Killing enemies within 10m grants +20% Melee DMG, Weapon DMG, and Status DMG for 8 seconds
4) All Gold Mods in Silo PSI (Bottoms i.e. pants)
You can find this dungeon in the Lone World Wastes. This is a Rosetta base and the dungeon boss is a fridge.
Name
Location
Type
Attribute
Description
Deadshot
Silo PSI
Bottoms
Crit DMG
Each Crit Hit by non-melee weapons grants +5% Crit DMG, up to 45%. The effect is removed upon the next reload.
Melee Momentum
Silo PSI
Bottoms
Conditional Melee DMG
Killing with melee attacks restores 30.0% of Max Stamina and grants +20.0% Melee DMG for 8 seconds
Reload Rampage
Silo PSI
Bottoms
Conditional
Killing 2 enemies refills 2 bullets from inventory (no more than half of the mag), and grants +10.0% Weapon and Status DMG, lasting until the next reload
Unstoppable
Silo PSI
Bottoms
Conditional Weakspot DMG
Weakspot DMG +10% when a bullet hits a target more than 20m away. For every additional 1 meter away from the target, Weakspot DMG +1% up to 20%.
Bullet Siphon
Silo PSI
Bottoms
Weapon DMG
Weapon DMG +5%. Every 5 bullets consumed in the magazine grants +4% Weapon DMG, capped at 20%.
Status Amplification
Silo PSI
Bottoms
Status DMG
When the magazine is empty, Status DMG +10% for 12s (up to 3 stacks)
Precision Charge
Silo PSI
Bottoms
Conditional Elemental DMG
For every 10% Weakspot hit rate of the previous magazine, Elemental DMG +4%, up to 24%, lasting for 10s. Reloading resets the calculation.
Three Strikes
Silo PSI
Bottoms
Conditional Weakspot DMG
For the first three hits after reloading (not exceeding 50% of magazine capacity), Weakspot DMG +30%.
5) All Gold Mods in Silo Sigma (Gloves)
This dungeon is at the Broken Delta. It’s a Rosetta Base and the dungeon boss is Lieutenant Dave III – S2147.
Name
Location
Type
Attribute
Description
Crit Amplifier
Silo SIGMA
Gloves
Crit Rate, Crit DMG
Crit Rate +10%, Crit DMG +15%.
Crit Boost
Silo SIGMA
Gloves
Stratus DMG
Crit Rate +15.0%.
Elemental Overload
Silo SIGMA
Gloves
Elemental DMG
Element DMG (Blaze, Frost, Shock, Blast) +18%.
Status Enhancement
Silo SIGMA
Gloves
Status DMG
Status DMG +20.0%.
Munitions Amplifier
Silo SIGMA
Gloves
Weapon DMG
Weapon DMG +15.0%.
Lifeforce Boost
Silo SIGMA
Gloves
HP
HP +12%.
Weakspot DMG Boost
Silo SIGMA
Gloves
Weakspot DMG
Weakspot DMG Boost +25%.
Melee Amplifier
Silo SIGMA
Gloves
Melee DMG
Melee DMG +20%
6) All Gold Mods in Silo Theta (Chest)
This location is at the Broken Delta. The enemies are mainly Deviants. The Dungeon boss is a Glutton.
Name
Location
Type
Attribute
Description
Resist Advantage
Silo Theta
Chest
Defense
When out of combat, gain 1 stack of DMG Reduction 5 every 10%. Effect can stack up to 5 times. 1 stack is removed when hit.
Head Guard
Silo Theta
Chest
Defense
When HP is above 70%, the head area is no longer a weakspot.
Healing Fortification
Silo Theta
Chest
Defense
When using a healing shot, DMG Reduction 40% for 2s.
Quick Comeback
Silo Theta
Chest
Defense
When using a healing shot, Movement Speed +20% for 2s and refill the magazine from the inventory up to 100%.
Enduring Shield
Silo Theta
Chest
Defense
When out of combat, gain 1 stack of Safe Haven every 5s. Effect can stack up to 5 times. With every 5 damage received, remove 1 stack of Safe Haven to get 8% shield for 3s.
Head-on Conflict
Silo Theta
Chest
DMG Reduce
Having enemies within 7 meters around you grants a 10% DMG Reduction. Taking melee DMG from enemies grants an extra 10.0% DMG Reduction for 5 seconds.
Critical Rescue
Silo Theta
Chest
Defense
DMG Reduction 20% and Healing Received + 20% when HP is below 30%.
Status Immune
Silo Theta
Chest
Defense
When HP is lower than 60%, purge all Deviated State (cooldown: 15s).
Rejuvenating
Silo Theta
Chest
Conditional
When HP is above 60%, a kill recovers 15% lost HP.
Weapon Gold Mods for Once Human (Monoliths)
Farming Monolith bosses reward Weapon mods. Farm the monoliths in Hard mode to get the following Gold Mods. Keep in mind farming Monoliths can only drop Gold Mods for Weapons.
Killing enemies affected by Burn restores 5.0% HP.
Burning Wrath
Burn
Triggering Burn has a 25.0% chance to grant an additional Burn stack.
Embers
Burn
Buff effect continues, but Burn stacks are reduced by 50.0%.
Flame Resonance
Burn
Burn maximum layers +2, Burn duration reduced by 20.0%.
Frostwave
Frost Vortex
Frost Vortex deals increasing damage over time, up to a 60.0% DMG increase.
Frosty Blessing
Frost Vortex
Frost Vortex disappearing restores 10.0% HP.
Vortex Multiplier
Frost Vortex
Get an additional Frost Vortexes, +10.0%. DMG boost to all frost Vortexes
Vortex Overcharge
Frost Vortex
Frost Vortex deals more damage as more enemies are affected, up to a 60.0% DMG increase.
2) Location: Treant – Gaia Cliff Monolith
Mod Name
Type
Details
Decisive Blow
Unstable Bomber
When you hit a Weakspot the enemy takes +15.0% Unstable Bomber DMG for 3 seconds.
Eruptive Bomber
Unstable Bomber
Enemies affected by Unstable Bomber 5 times make them explode and grant +20.0% DMG to the last hit.
Pinpoint Strike
Unstable Bomber
Unstable Bomber deals +20.0% DMG when it hits only one enemy.
Shock Diffusion
Power Surge
Hitting the Weakspot of enemies affected by Power Surge triggers Power Surge on 2 other enemies within 5 meters.
Shock Rampage
Power Surge
Each time Power Surge DMG is inflicted, the Power Surge Trigger Factor increases by 10.0% (based on Weapon Trigger Chance), lasts for 5 seconds, and can stack up to 3 times.
Static Shock
Power Surge
Power Surge duration reduced by 50.0%, but Power Surge DMG increased by 20.0%.
Super Charged
Unstable Bomber
When you activate Unstable Bomber it gets a +5.0% DMG boost for 5 seconds and can be stacked up to 10 times.
Surge Amplifier
Power Surge
When you deal Power Surge DMG it gets a +5.0% DMG boost for 3 seconds. This can be stacked up to 3 times.