Diablo 4 Vampiric Powers revealed in Season of Blood

Diablo 4 Vampiric powers
In the Season of Blood, Diablo 4 Vampiric powers will be a new feature that players get to explore (Image via Blizzard)

The Diablo 4 vampiric powers are the seasonal powers that players will acquire in the Season of Blood. Through the course of the story, the player is infected with vampirism but does not fall under the thrall of the mysterious Lord Zier, who is controlling the other infected creatures. Instead, players get all the powers with none of the drawbacks.

The only catch is that you need to unlock these powers through gameplay and also require the appropriate amount of Pacts available to you. After the Blizzard devstream, they revealed a blog that showed all of the current vampiric powers that players will be able to find as they play Diablo 4’s Season 2.

However, it does not say where they get them, only what tier they are in - as in how many rough pacts you can expect to need to activate them. Here’s what we know right now about Diablo 4's Season 2: Season of Blood.


All Diablo 4 Vampiric powers in Season of Blood

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In our previous post where we discussed some of the gameplay mechanics coming in the new season, we highlighted a few of the vampiric powers coming in Diablo 4’s Season 2. Thankfully, there are far more abilities than just four that players will have access to in the Season of Blood.

There’s always a chance that the numbers or Pact requirements for these could change, we’ll give you exactly what Blizzard Entertainment shared during the Diablo 4 devstream for Season 2.

The first group is the minor powers. These are easier to unlock and require, at most, 3 Pacts across the pieces of gear you equip in Diablo 4’s Season 2. Thankfully, all gear (except jewelry) will feature these Pacts, and you can change them up with crafting items.

Minor powers

  • Anticipation (1 Divinity): Your Ultimate Skills gain 20% Cooldown Reduction. Your Ultimate Skills gain 12% increased damage for each nearby enemy affected by your Damage Over Time effects.
  • Coven’s Fangs (2 Divinity): Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd Controlled enemies. Lucky Hit: Your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance to inflict Vampiric Curse when hitting enemies.
  • Domination (1 Ferocity): You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they're also Injured and not an Elite, they're instantly killed.
  • Feed the Coven (1 Eternity): Lucky Hit: Conjuration, Companion, Minion and Bat Familiar attacks have up to a 60% chance to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds.
  • Hectic (3 Divinity): For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2 seconds.
  • Hemomancy (3 Eternity): Your attacks deal 80% of your Maximum Life as Physical damage to nearby enemies. This can only occur once every 4 seconds. You heal for 1% of your Maximum Life for each enemy damaged this way.
  • Infection (1 Ferocity): Hitting enemies with direct damage infects them with Pox. Inflicting Pox 8 times on an enemy expunges their infection, dealing 70% Poison damage.
  • Jagged Spikes (1 Ferocity, 1 Divinity): Thorns have a 10% chance to deal 300% increased damage and Chill enemies for 8%.
  • Prey on the Weak (2 Ferocity): You deal 16% increased damage to Vulnerable enemies. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers.
  • Rampart (1 Divinity, 1 Eternity): After not moving for 3 seconds, you gain a Barrier for 40% of your Maximum Life for 6 seconds. This effect can occur once every 20 seconds.
  • Ravenous (3 Ferocity): Lucky Hit: Up to a 20% chance to increase your Attack Speed by 40% of your Total Movement Speed for 6 seconds.
  • Resilience (2 Eternity): You gain 1% Damage Reduction for each 2% Life you are missing.
  • Sanguine Brace (1 Divinity, 1 Eternity): When you kill an enemy, Fortify for 6% of your Base Life. While you have more Fortify than half of your Maximum Life, you gain 8% Critical Strike Chance.
  • Terror (1 Ferocity, 1 Divinity, 1 Eternity): When struck, you have a 14% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. You are guaranteed to Critically Strike enemies who are Feared.
  • Undying (1 Eternity): Casting Skills heals you for 3% Life. Double this bonus while below 50% Life.

It’s much easier to plan ahead for the minor powers, but then there are the major vampiric powers in Diablo 4’s Season 2. These are far more powerful, and all require 6 Pacts of some form or combination.

Whether it’s Blood Boil’s 6 Eternity Pacts or Metamorphosis’ 2 Ferocity, 2 Divinity, and 2 Eternity Pacts, all the major powers require a deeper commitment. These come from a variety of sources, such as Blood Harvest events in Diablo 4's Season 2.

Major powers

  • Accursed Touch (6 Divinity): Lucky Hit: Up to a 44% chance to inflict Vampiric Curse on enemies. Enemies with the Vampiric Curse have a 15% chance to spread it to other surrounding enemies. Accursed Souls deal 200% increased damage.
  • Bathe in Blood (3 Divinity, 3 Eternity): While Channeling a Skill, you form a pool of blood beneath you. While channeling a skill in a pool, your Channeled Skills deal 40% increased damage and you gain 30% Damage Reduction. A pool can only form once every 8 seconds.
  • Blood Boil (6 Eternity): When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 60% Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower.
  • Call Familiar (3 Ferocity, 3 Divinity): Casting a Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill calls a bat ally to attack nearby enemies, dealing 80% Physical damage with a 30% chance to Stun.
  • Flowing Veins (2 Ferocity, 2 Divinity, 2 Eternity): You deal 60% increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse.
  • Metamorphosis (2 Ferocity, 2 Divinity, 2 Eternity): When you Evade you turn into a cloud of bats, becoming Unstoppable for 4 seconds. Enemies along your path take 160% Physical damage and are inflicted with Vampiric Curse.
  • Moonrise (6 Ferocity): Hitting an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 160% Basic Skill damage and 15% Movement Speed for 10 seconds.

The major powers in Diablo 4's Season 2 are pretty incredible, several of which we saw yesterday in the preview stream. Metamorphosis, in particular, looks to be a great deal of fun and an easy way to trigger Vampiric Curse on targets.


Diablo 4’s Season 2 - Season of Blood begins on October 17, 2023.

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Edited by Ritoban "Veloxi" Paul
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