Destiny 2 Episode Revenant will bring several new updates to the game's sandbox. One of the most prominent additions includes the incorporation of artifact perks that will shape the meta in each Act. Additionally, players must build their characters based on the perks provided by Bungie. A seasonal artifact usually holds 25 perks, 12 of which can only be unlocked at a time.
With the Revenant Developer livestream held on October 1, the company teased all new perks coming with Episode Revenant Act I. This article lists a majority of them, from anti-champion to synergy perks, that may hold the sandbox in place for the next few months.
Bungie announces Destiny 2 Episode Revenant artifact perks for Act I
The following list consists of all the artifact perks coming in Destiny 2 Episode Revenant Act 1:
Column 1:
- Anti-Barrier Scout Rifle
- Overload Submachine Gun
- Unstoppable Pulse Rifle
- Anti-Barrier Shotgun
- Overload Breech Grenade Launcher
Column 2:
- One with Frost: With Frost Armor active, Stasis weapons gain increased reload speed and stability. Stasis Swords gain increased Guard Resistance.
- Killing Breeze: Rapid weapon kills grant bonus Mobility. Kills with Dark Eather Reaper Origin Trait grants more than one stack.
- Enhanced Ether Generator: Dark Eather Reaper Origin Trait can spawn an extra charge. Weapons with the active trait will be overcharged.
- Fell the Revenant: Deal increased weapon damage to Scorn. Wearing seasonal armor will increase bonus damage.
- Rapid Impacts: Dealing damage with Grenade Launchers will temporarily increase the weapon type's reload speed.
Column 3:
- Wind Chill: Rapid kills with a Stasis weapon grant Frost Armor stack. Increased stacks can be earned with Dark Ether Reaper Origin Trait.
- Crystalline Converter: Gain Stasis shards to gain stacks of Crystalline Converter. The next powered Stasis melee will spawn Stasis crystals equal to the number of stacks gained beforehand.
- Total Carnage: After finishing a powerful combatant, temporary damage resistance will be granted.
- Power from Pain: Rapid final blows against weakened combatants will grant Devour.
- Trace Evidence: Rapid kills on enemies with Blind or Jolt will create Ionic Traces.
Column 4:
- Armor of Eramis: With active Frost Armor, taking critical damage will cause a freezing burst.
- Hail the Storm: Shattering Stasis crystals release shards of ice that damage and slow enemies.
- Debilitating Wave: Finishers emit a wave that matches the element of equipped super
- Concussive Reload: Using a Grenade Launcher to damage a boss, Champion, or shield will weaken them
- Retinal Burn: Rapid Arc weapon kills will consume an armor charge to blind enemies
Column 5:
- Brain Freeze: Frozen Destiny 2 combatants become surrounded by chilling fog, which slows combatants that aren't already. Weapons with the Dark Ether Reaper origin trait deal more damage to frozen combatants.
- Supernova: Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
- Kinetic Impacts: Sustained damage with Power Grenade Launchers causes an enemy to emit a shockwave that damages nearby enemies. This shockwave can stun Unstoppable Champions.
- Served Cold: Picking up Stasis shards grants class ability energy
- Conductive Cosmic Crystal: Arc abilities, Void abilities, and weapons with Dark Ether Reaper Origin Trait will deal increased damage to enemies with Stasis debuffs.
While Destiny 2 Revenant artifact will get more perks with the future Acts, each player can only unlock 12 of these perks. Hence, choosing the right perks for specific builds is crucial.
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