Roaming supers have been confirmed to get a buff in Destiny 2 Revenant Act II. Players seem to have forgotten the essence of some of these super abilities, as they can either not deal burst damage to bosses or provide support to the fireteam. The term "roaming super" means an ultimate ability that stays activated for an extended period, allowing the user to defeat smaller mobs or deal minor damage to bosses.
However, both those roles can be filled by any Legendary weapons in the game, pushing the supers away from buildcrafting. However, in a mid-season patch of Act II, Bungie will increase the energy-per-kill of roaming supers so that players can have close to 100% uptime in their gameplay.
Bungie is buffing roaming supers in Destiny 2 Revenant Act II
As mentioned, roaming supers continue for an extended time at the cost of damage output. While this damage is enough to wipe out rooms full of mobs, players can still use any Legendary weapon to do the same while equipping a powerful burst super for the final boss.
For this reason, on the November 12 Developer's livestream, Bungie confirmed the buff of these super abilities via a mid-season patch. The official statement is as follows:
"In Act II patch, we're buffing all the roaming supers. While you're on the super for a while, we're making change so that in PvE, through active combat, you will be charging super 2-3 times faster than normal. It's a pretty big swing with kind of the idea that you can use it more actively, and move it a little bit closer to your usual game."
Some examples of Destiny 2 roaming super abilities are Fist of Havoc for Titans, Stormtrance for Warlocks, Spectral Blades for Hunters, and Bladefury for Titans. The official discussion regarding this change was talked about at the 26-minute and 50-second mark on the livestream, which has been shared below.
Destiny 2 Revenant Act II is scheduled to go live on Tuesday, November 19, 2024, at 10 am PST.
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