Diablo 4 Patch 1.1.1 (August 8) Official Notes: Gameplay changes, bug fixes, and more

Once the new changes are in place, players will be able to defeat the Butcher with ease in Diablo 4.
The Diablo 4 patch 1.1.1 will feature some really important gameplay updates and bug fixes (Image via Blizzard)

Blizzard has finally revealed the official patch notes for the Diablo 4 Patch 1.1.1. Although the patch is scheduled to be deployed on August 8, 2023, the notes have been released beforehand to give players a fair idea of what's to come once the update goes live. Not only will this patch introduce some major class changes to the game, but there are also some gameplay fixes inbound.

Ever since the Season of Malignant update of Diablo 4 went live, the game has been teeming with tons of bugs. While most of them only caused minor hindrances, others made the game totally unplayable, to say the least.

Having said that, here are all the gameplay changes and bug fixes that are set to go live in the Diablo 4 Patch 1.1.1.


Diablo 4 Season of the Malignant Patch 1.1.1 official notes

Diablo 4 needed a significant gameplay adjustment, especially in terms of boss health and Legendary Item drop rates. While it wasn't that hard to acquire Legendary Items in the game, their drop rates were considerably low, and a lot of repetition occurred.

With the launch of the Diablo 4 1.1.1 patch, the drop rates for these Legendary Items will see a considerable buff, and hopefully, the repetition issue will also be sorted out. Other than that, there are some major bug fixes included in this patch, apart from the class balances.


1) All All Diablo 4 Patch 1.1.1 Season of the Malignant bug fixes

Accessibility

  • Screen Reader support for reading class icons has been added.
  • Fixed an issue where the Screen Reader wouldn't read out capitalized, accented letters, or special characters.

Cooperative Play

  • Fixed an issue where progression in the Final Straw quest could be blocked during Co-op play.
  • Fixed an issue where only the first player could activate Points of Interest during Co-op play.
  • Fixed an issue where using a Town Portal while attempting to enter a dungeon would cause both players to get stuck during Local Co-Op play.
  • Fixed an issue where follower NPCs could not function properly in scenarios where players were mounted during Local Co-Op play.
  • Fixed an issue where the quest progress tracker of other players wouldn't display properly in certain situations during Local Co-Op play.
  • Fixed an issue where the Season Info would not properly display when Player 2 created a new character during Local Co-Op play.
  • Fixed an issue where a player engaged in conversation with an NPC would see a black screen if another player in their party teleported away.

Dungeons

  • Fixed an issue where progression in the Seaside Decent Dungeon could be blocked when the Butcher or a Treasure Goblin spawned behind the barrier.
  • Fixed an issue where the Determination malignant power wouldn't function against the Resource Burn affix for Nightmare Dungeons.
  • Fixed an issue where the Resource Burn affix for Nightmare Dungeons was applying from close enemies and not just distant enemies.
  • Fixed an issue where the Boss in the Den of the Blighted could be damaged through the fog wall.
  • Critters, non-combative creatures,in Nightmare Dungeons with the Death Pulse affix will no longer explode on death (this explosion was never dealing damage).
  • Fixed an issue where players could leave their Party after dying in a Nightmare dungeon, re-enter their party, and then re-enter the dungeon and not have their revives count towards the Dungeon's revive cap.
  • Fixed an issue where Animus carriers killed before the Animus objective was triggered would not drop Animus, blocking dungeon progression.
  • Fixed an issue where the Reset Dungeon button often malfunctioned.
  • Fixed an issue where Keeper Xor'lim sometimes would not drop Garan's Key in the Garan Hold Nightmare Dungeon.

2) All Diablo 4 Patch 1.1.1 Season of the Malignant gameplay changes

Barbarian

  • Fixed an issue where Charge didn't carry all enemies hit along with the Barbarian.
  • Fixed an issue where Lunging Strike could cause the player character to get stuck under the ground.
  • Fixed an issue where the bonus Critical Strike chance granted by the Focused Rage malignant power could be consumed by non-combat skills.
  • Fixed an issue where the Aspect of Berserk Ripping wouldn't cause targets to bleed when Berserking.

Druid

  • The tooltip for the Moonrage malignant power now also communicates the power's additional Lucky Hit chance of spawning a wolf when damaging a boss.
  • This tooltip now properly communicates that it grants +3 ranks to Wolves.
  • Fixed an issue where Call of the Wild and Aspect of the Stampede were not properly affecting the passive portions of Companion skills and the active portion of Wolves.

Necromancer

  • Fixed an issue that caused more Blood Orbs than intended to be active at the same time. Blood Orbs now function like Crackling Energy in that they cap at 30.
  • Fixed an issue where guaranteed Overpower attacks from the Rathma's Vigor key passive were not benefiting from the Paragon Legendary Node Bloodbath.
  • Fixed an issue where the automatic Corpse Explosion casts from the Sacrilegious malignant power could ignore the damage reducing effect from the power when using unenhanced Corpse Explosion.
  • Fixed an issue where the Untimely Death aspect only increased Overpower damage on the Blood Lance that was cast and not other lanced targets.
  • Fixed an issue where when the Decrepit Aura Malignant Power was equipped twice, the power with the lowest number of near enemies required to activate was not the one that would trigger.
  • Fixed an issue where shields held by a Necromancer would cover their face in loading screens. Fixed an issue where the Necromancer’s Imperfectly Balanced passive could only have 1 point allocated to it.
  • Fixed an issue where the Decrepit Aura malignant power wouldn't trigger when mounted.

Rogue

  • Fixed an issue where Poison Trap could be infinitely cast without spending Energy by using the Concealment skill near zone transition areas.
  • Fixed an issue where the Shadow clone's taunt effect from the Trickery malignant power could Taunt other players in PvP, and the taunt was not breakable by Unstoppable effects.
  • Fixed an issue where the Inner Sight gauge would not fill up when attacking a monster with the effect from the Barber Malignant Heart active.

Sorcerer

  • Fixed an issue where the Elemental Dominance passive didn't function correctly when using Core and Mastery skills that dealt Damage over Time.
  • Ex: A meteor cast at above 50 mana that would take you under 50 mana would not get the full damage bonus.
  • Fixed an issue where the Omnipower Malignant Power wouldn't properly consume additional mana, which would then not trigger other interactions with additional resource consumption.
  • Ex: the damage reduction from the Mana Shield passive.
  • Fixed an issue where the Omnipower malignant power was inconsistently launching the appropriate number of projectiles. In addition, the tooltip has been updated to better describe the power.
  • Fixed an issue where the effects from the Dark Dance malignant power would reset the Align the Elements passive.
  • Fixed an issue where the random location teleport effect from The Oculus could cause players to get stuck in the environment.

General

The Diablo 4 mount cosmetics from the Season of the Malignant Battle Pass (Image via Blizzard)
The Diablo 4 mount cosmetics from the Season of the Malignant Battle Pass (Image via Blizzard)
  • Fixed an issue where the speed increase from the Spur skill while mounted was slower on Controller than Keyboard and Mouse.
  • Fixed an issue where Invasion portals spawned during certain Diablo 4 Helltide events could be pushed off-screen with Fear effects.
  • Fixed an issue where Paragon Rare Nodes would sometimes not provide bonuses with stat-boosting gear.
  • Fixed an issue where continuously enchanting an item could result in having the same stat show repeatedly in subsequent re-rolls.
  • Fixed an issue where post-death damaging effects ignored the damage reduction from stats of close or distant enemies.
  • Fixed an issue where mounting your steed while moving would behave erratically when playing on console.

Monsters

  • Fixed an issue where Elite enemies with the Teleporter affix could teleport from off-screen and deal excessive damage.
  • Fixed an issue where Tusked Charger enemies could still damage the player after dying.
  • Fixed an issue where the Corpse Spawn enemy wouldn't attack the player.
  • Fixed an issue where the Mahjoob monster was more difficult to defeat than intended.

Quests

  • Fixed an issue where progression would be blocked during the Reject the Mother quest if the player left the game and came back.
  • Fixed an issue where Quest objectives could be missed while mounted during the Diablo 4 Desperate Remedies quest.
  • Fixed an issue where the Diablo 4 Fury Against Fate quest could have its progression blocked.
  • Fixed an issue where the Quest tracker pin would not be visible outside of the zone where the Ruins of Faith quest was located.
  • Fixed an issue where the Gore-soaked barricade could become indestructible after exiting and returning to the Cellar during the Diablo 4 Fury Against Fate quest.
  • Fixed an issue where players could repeatedly fight Varshan during the final Diablo 4 Seasonal quest by resetting the Dungeon where he spawns.

3) All Diablo 4 Patch 1.1.1 Season of the Malignant Seasonal Realm gameplay and additional changes

Season of the Malignant

  • Fixed an issue where the Prudent Heart malignant power would not trigger while mounted.
  • Fixed an issue where the Dark Dance malignant power could behave as if the player was damaging themselves, which could apply other effects that occur when the player deals damage.
  • Fixed an issue where the Invoker of Varshan recipe could be lost.
  • For any player that lost the recipe, it can be acquired from any malignant kill after the seasonal quest line has been completed.
  • Fixed an issue where the Barber malignant power would absorb damage from all other players and not just the player with it equipped in Diablo 4.
  • Fixed an issue where the Urn of Bargaining season blessing was increasing the enchant costs for items.
  • Fixed an issue where the Dark Dance Malignant Heart could kill the player. It will no longer consume life if the player does not have enough life to pay.

Shop and Battle Pass

  • Fixed an issue where the Arise emote’s visual effects wouldn’t appear when playing on low graphical settings.
  • Fixed an issue where the Dagger Tap emote for Rogue from the Diablo 4 Battle Pass would lock player movement for its duration.
  • Fixed an issue where the female Necromancer animation for the Cage Puppetry emote had visual errors in the preview.
  • Fixed an issue where the Phantasm Walker cosmetic set had multiple visual errors, such as clipping.
The Diablo 4 Season of the Malignant Battle Pass (Image via Blizzard)
The Diablo 4 Season of the Malignant Battle Pass (Image via Blizzard)

UI

  • Fixed an issue where text was missing when speaking to Kres during the Tangled Memories quest.
  • Fixed an issue where the subtitles during the Light Extinguished quest were out of sync with the voiced dialogue.
  • Fixed an issue where the tooltip would show the wrong name for Wrathful Malignant Hearts when equipping two rings with the heart socketed in it.
  • Fixed multiple issues with text description inconsistency in Shop Bundles.
  • Fixed an issue where the Scroll of Amnesia tooltip referenced stat points instead of Paragon Points.
  • Fixed an issue where the tooltips for the Social and Miscellaneous tabs in the action wheel were mismatched.
  • Fixed an issue where the tooltip for Battlepass emotes would erroneously describe the Emotes as Shop emotes instead of Seasonal emotes.
  • Fixed an issue where the Coldiron Aegis displayed as supporting all classes, even though not all classes can use shields.
  • Fixed an issue where the timer for Whispers could display incorrectly.
  • Fixed an issue where the Stele of Velkhova and Hero Overwhelmed headstones were missing names in the Wardrobe.
  • Fixed multiple Localization issues.
  • Fixed an issue where the button highlights for the controller would disappear after dismissing the Buy More Platinum prompt while navigating the Battle Pass menu.
  • Fixed an issue where The Hero list could not be re-ordered.
  • Fixed an issue where the player’s displayed death marker on the minimap was inaccurate compared to where their corpse was.
  • Fixed an issue where the quest markers would display incorrectly if the player left the area and returned during the Answers in the Ashes quest.
  • Fixed an issue where Mount Armor and Trophies wouldn't update when selecting other Mounts in the Stable Master Vendor menu.
  • Fixed an issue where controller button highlights could disappear in the Stablemaster’s menu.
  • Fixed an issue where the Battle Pass interface would not properly navigate to the appropriate tier after tier skipping.
  • Fixed an issue where the Die! Emote from the battle pass displayed its name incorrectly.

Miscellaneous

  • Fixed an issue where the Reins of the Bloody Steed would reappear in the Stablemaster’s menu after it was already acquired.
  • Fixed an issue where opening multiple Clan Profile windows would cause a crash.
  • Fixed an issue where a certain Necromancer hairstyle would intersect the character's neck in cutscenes.
  • Fixed an issue where Audio from Cormond could be heard even if the player was far away from him during the Diablo 4 Enter the Forest Clearing quest step.
  • Fixed an issue where the weather effect and map color change to denote Helltide would persist after Helltide ended.
  • Fixed an issue where skipping the initial cutscene after creating a new character could cause a crash.
  • Fixed an issue where the Diablo 4 Bloody Liquid Steed was not always rewarded after defeating Echo of Lilith.
  • Various other visual, stability, and performance improvements for all platforms.

These are all the changes that have been introduced in the Diablo 4 1.1.1 update. For the most part, these tweaks are necessary and are based on the feedback that the developers received from players after the 1.1.0 update went live.

For now, these changes look very good in theory. However, it will be worth seeing how they feel within Diablo 4 itself. These tweaks could give the game a breath of fresh air that it so desperately needed.

Quick Links

Edited by Rachel Syiemlieh
Sportskeeda logo
Close menu
WWE
WWE
NBA
NBA
NFL
NFL
MMA
MMA
Tennis
Tennis
NHL
NHL
Golf
Golf
MLB
MLB
Soccer
Soccer
F1
F1
WNBA
WNBA
More
More
bell-icon Manage notifications