Once Human: All changes coming in Patch 1.4.0

All we know so far about the patch 1.4.0 of Once Human (Image via Starry Studio)
Everything we know about patch 1.4.0 of Once Human (Image via Starry Studio)

Patch 1.4.0 for Once Human is on its way and will bring with it a new wave of changes. The patch will potentially be released on or after January 16, 2025, but thanks to patch notes released for the Chinese servers we already have an idea of what we can expect.

In this article we have mentioned everything we know so far about the Once Human Patch 1.4.0, and the changes it will bring to the game.

Disclaimer: These changes are based on the Chinese patch notes, there could be some differences (especially to the names of the weapons, armor, and mods) to the notes and changes once it is released for the NA servers.


What can you expect in Once Human patch 1.4.0?

Everything we know about the 1.4.0 update so far (Image via Starry Studio)
Everything we know about the 1.4.0 update so far (Image via Starry Studio)

Here is everything we got from the Chinese patch notes of Once Human 1.4.0:

New Weapons:

Critical Pulse (Crossbow)

  • Fires a continuous surge that generates ball lightning pulses.
  • Offers unique lightning-based effects.

Scourge of Rage

  • Uses life as ammunition.

Dangerous Goods (Pistol)

  • Functions as both a firearm and a throwable bomb.
  • AOE damage is substantial, requiring five units of ammunition per bomb throw.

Read more: Once Human Shattered Maiden deviant: How to get, ability, and maintenance tips


New Armor:

Overloaded Lightning Pants

  • Grants unlimited firepower after a specific number of surge damage hits.
  • Perfect for use with the Critical Pulse crossbow.

Magic Trigger Top

  • In the "Quick Shooter" state, replenish bullets as magazine ammo decreases.
  • Synergizes effectively with Scourge of Rage, minimizing life consumption.

Spreader Mask

  • Increases unstable bomb range and damage proportionate to range.
  • Ideal for players using Jaws, minimizes damage fall-off at long ranges.

End of the Earth Set (Full set bonuses):

  • 1-piece: Reduces firearm damage.
  • 2-piece: Boosts firearm and elemental damage when health is below 70%.
  • 3-piece: Provides additional firepower and elemental damage as sanity value decreases.
  • 4-piece: Grants a shield when health is critically low.
  • Essential for the Lunar Omen event.

Modules

Head Mods:

  • Arms Symphony: Fire rate and gun damage bonuses upon weapon swaps.
  • Quick Throw/Rapid Throw: Enhances fire rate and reloads part of the magazine after using a projectile.

Upper Body Mods:

  • Shield Protection: Reduces damage when shielded. Vital for Lunar Omen events.

Lower Body Mods:

  • Elemental Resonance: Boosts elemental damage based on previous magazine output.
  • Critical Surge: Adds critical damage when reloading with an empty chamber (stackable).

Shoes Mods:

  • Fighting Will and Adversity: Grants firearm and elemental damage bonuses after taking damage.
  • Strength of Strength: Provides bonuses based on stamina usage.

Lunar Omen Mod Suffixes

You can get some of these mods with the Blood Moon Suffix when you open Moon Omen treasure chests in the open world. Mods with this suffix include bonuses like increased critical damage, elemental damage, and gun damage based on decreasing health levels.

Also read: Once Human players can finally change their character's gender (and face reality-warping mechanics) in 2025


Balance Updates

New balance changes will also be introduced in the patch (Image via Starry Studio)
New balance changes will also be introduced in the patch (Image via Starry Studio)

Weapon Adjustments

  • Red Dragon Explosion (Pyro Dino Deviation): Slight damage nerf.
  • White Shark/Jaws: Increased damage for delayed explosions.
  • Predator: Enhanced continuous attack damage with partial layer retention after target switching.
  • Roar (KVD Boom): Reduced bounce and precision ejection coefficients due to excessive performance.

Movement and Rolling Adjustments

Upper limit changes:

  • Movement Speed: Capped at 30%.
  • Sprint Speed: Increased to 40%.
  • Rolling Speed: Reduced to 60% from 100%.

New attribute displays for sprint and rolling speed bonuses. Adjusted effects of specific consumables (e.g., Iced Tea, Honey Brew) to better align with updated movement caps.

Other than the changes, the patch notes revealed that the devs will be testing Once Human mobile from January 10 to 17, focusing on the Chinese client. This will include limited-time cosmetics and registration opportunities.

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Edited by Shraman Mitra
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