Pantheon Rise of The Fallen: All classes and races explained

All you need to know about the classes and races in the game (Image via Visionary Realms)
All you need to know about the classes and races in the game (Image via Visionary Realms)

Classes and races in Pantheon Rise of the Fallen determine your character's abilities, party role, and other details. Currently, there are twelve distinct classes, with two more in the works — Bard and Necromancer — as well as nine separate races in the game. Before starting your first adventure, you should have a basic idea about each of the currently available classes and races to pick the best one for your playthrough.

In this guide, we have highlighted each available class and race in Pantheon Rise of The Fallen.


All the classes available in Pantheon Rise of The Fallen

All the available classes and their details (Image via Visionary Realms)
All the available classes and their details (Image via Visionary Realms)

Cleric

The Cleric is a divine healer in Pantheon Rise of the Fallen, capable of channeling celestial energy through ancient tomes to protect and enhance their allies. They are skilled at damage prevention and mitigation while excelling in melee combat, particularly against the undead.

Group role

Clerics are essential in maintaining the health of your party, particularly Tanks. Their role revolves around preventing damage, making them invaluable in challenging encounters.

Key abilities

  • Healing and protective spells.
  • Buffs that increase survivability.
  • Competence in melee combat, especially effective against undead foes.

Read more: Pantheon Rise of The Fallen Early Access to go live in December with new EU Server


Dire Lord

Dire Lords embody fear and control in Pantheon Rise of the Fallen, utilizing the essence of their foes to dominate the battlefield. They are highly effective against magic-wielders and also excel at managing aggro.

Group role

Dire Lords are adept at controlling multiple foes, especially in scenarios where magical enemies pose a significant threat.

Key abilities

  • Mana draining and spell damage reduction.
  • Fear-based crowd control.
  • Taunts to maintain aggro.

Druid

Druids in Pantheon Rise of the Fallen embrace the natural world of Terminus, drawing power from its fragmented landscapes. They are versatile healers who blend offensive and defensive magic with utility.

Group Dynamics

Druids shine in diverse environments, leveraging their adaptability to handle complex scenarios. Their direct healing and utility make them a flexible choice for any group.

Key abilities

  • Direct healing spells.
  • Summoning Hirode, a mystical companion.
  • Nature-based damage spells like lightning and swarms.
  • Thorns to retaliate against attackers.
  • Teleportation to Wandering Stones.

Enchanter

Enchanters control the battlefield with precision, bending the will of their enemies and enhancing their allies’ effectiveness through buffs and debuffs.

Group role

Enchanters are pivotal in reducing chaos during combat, keeping numerous enemies from engaging the party simultaneously. Their debuffs weaken foes, while their buffs strengthen the group’s effectiveness.

Key abilities

Crowd Control

  • Mesmerize enemies to immobilize them.
  • Charm foes to fight for the group.
  • Confusion spells to disrupt enemy coordination.

Debuffs

  • Lower enemy resistance to magic.
  • Reduce attack speed and spellcasting capability.

Buffs

  • Enhance allies’ combat capabilities.

Monk

Monks in Pantheon Rise of the Fallen are disciplined warriors, who harness their physical and spiritual energies to deliver devastating attacks and adapt to various combat scenarios.

Group role

Monks are versatile DPS specialists who can step into secondary roles when needed. Their sustained damage output and utility make them a valuable asset in any team.

Key abilities

Arts of the body

  • Flurry Punch
  • Strike of the Wayward Wind
  • Rising Moon Kick

Arts of the soul

  • Surge of Chi for powerful attacks.
  • Defensive stances like Mountain Pose.
  • Healing techniques such as Resonating Palm.

Paladin

Once a part of the Cleric Order, the Paladin moved towards a more active battlefield role, leading the frontline instead of healing from the backlines. Guided by conviction and an unrelenting sense of righteousness, the Paladin ventures forth to bring divine judgment.

Group Role

The Paladin’s primary role is Tank, focusing on drawing the attention of hostile enemies and absorbing damage to protect allies. This class excels in combating undead foes and supporting their party with healing abilities.

Abilities and Mechanics

  • Celestial Power: Paladins wield divine abilities that can rebuke and weaken foes, particularly undead while healing allies.
  • Taunts: Abilities designed specifically to draw enemy aggression and maintain control over the battlefield.
  • Defensive Combat: Expertise in arms and heavy armor grants them superior durability and survivability.
  • Healing Support: While primarily tanks, Paladins can bolster their allies with healing spells and defensive buffs.

Ranger

Living in harmony with the untamed wilderness in Pantheon Rise of the Fallen, Rangers are fierce warriors deeply connected to the land and its creatures. Their mastery of survival and combat makes them a versatile force in both ranged and melee battles.

Group Role

The Ranger’s primary role is Damage, focusing on swiftly eliminating threats. Their unique ability to seamlessly alternate between ranged and melee combat allows for a hybrid playstyle known as “skirmishing.”

Abilities and Mechanics

  • Versatile Combat: Proficient in blending ranged and melee attacks, adapting to the flow of battle.
  • Animal Companions: Although not confirmed, many Rangers draw on the bond with animals for additional support.
  • Environmental Mastery: Rangers excel in traversing and understanding the wilds, potentially gaining advantages in natural environments.
  • Skirmishing: A combat style that switches fluidly between distance and close-quarter attacks.

Rogue

Rogues thrive in the shadows, where their deadly precision and cunning allow them to dismantle foes with unparalleled efficiency. Far from mere tricksters, they are masters of subterfuge and sabotage.

Group Role

The Rogue’s primary role is Damage, specializing in both high burst damage and lethal single-target attacks. Their flexibility also enables them to serve as crowd control and pulling specialists.

Abilities and Mechanics

  • Stealth and Opportunity: Rogues excel at sneaking past enemies with Shadow Walk, setting up devastating ambushes.
  • Backstab: Their signature ability that deals massive damage when striking from behind.
  • Bleed and Poison Effects: Utilize skills like Leaking Wound and Shiv to debilitate enemies over time.
  • Utility: Capable of manipulating the battlefield through traps, locks, and crowd control.

Shaman

Shamans in Pantheon Rise of the Fallen possess an enigmatic connection to time and ancestry, enabling them to influence the present with knowledge of past and future events. They wield this power to aid allies or curse foes.

Group Role

The Shaman’s primary role is Healer, focusing on keeping allies alive through a mix of healing over time (HoT) spells and direct healing abilities. They also provide powerful buffs to enhance party attributes and debuffs that weaken enemies.

Abilities and Mechanics

  • Healing Over Time: Specialty in HoT spells that can be combined with direct healing for significant recovery bursts.
  • Buffs: Enhance allies’ attack speed, resistances, and other attributes.
  • Debuffs: Inflict enemies with ailments that reduce effectiveness or deal damage over time.
  • Dual Focus: Balances healing and utility, making them adaptable to various situations.

Summoner

Summoners in Pantheon Rise of the Fallen are masters of arcane conjuration, bringing forth powerful creations from other dimensions to assist in battle. Their ability to manipulate the elements makes them formidable allies.

Group Role

The Summoner’s primary role is Damage, achieved through their Arcamental servants and direct combat spells. Each element provides distinct advantages tailored to the situation.

Abilities and Mechanics

  • Arcamental Servants: Choose between four elemental familiars, each offering unique abilities (e.g., damage, defense, or support).
  • Combat Spells: Powerful offensive abilities like Bladed Missiles and Glacier Shard augment their elemental prowess.
  • Utility: Summon items such as food, drink, rafts, and ladders to assist the party outside of combat.
  • Environmental Adaptation: Use abilities like Summon Supplies: Acclimation to help allies withstand harsh climates.

Warrior

The Warrior embodies physical strength and tactical mastery, standing as the ultimate protector in battle. Their resilience and strategic insight enable them to lead their allies to victory.

Group Role

The Warrior’s primary role is Tank, focusing on drawing aggro and mitigating damage in Pantheon Rise of the Fallen. They adapt to changing battlefield conditions with various tactical tools.

Abilities and Mechanics

  • Taunts: Generate aggro to keep enemies focused on them, utilizing abilities specifically designed to increase hate.
  • War Banners: Deploy Shieldman’s Banner to boost ally armor or Banner of Onslaught to improve attack accuracy.
  • Formations: Trigger special effects, such as increasing party haste when enemies flee.
  • Durability: Exceptional survivability due to heavy armor and defensive abilities.

Wizard

Users of elemental and arcane powers, Wizards are masters of destruction. Their ability to bend space and time further enhances their utility.

Group Role

The Wizard’s primary role is Damage, specializing in raw offensive power. They unleash potent spells to obliterate enemies swiftly while providing some utility through teleportation.

Abilities and Mechanics

  • Direct Damage: Focus on three primary damage types – Arcane, Cold, and Fire – through spells like Arcane Burst, Blast of Cold, and Ember Shock.
  • Debuffs: Lower enemy resistance and silence spellcasters with abilities like Glint.
  • Teleportation: Use arcane gateways to travel quickly and reposition during combat.
  • High Output: Among the highest raw damage potential in the game.

All available races in Pantheon Rise of The Fallen

All the races and their best-suited classes (Image via Visionary Realms)
All the races and their best-suited classes (Image via Visionary Realms)

Archai

Archai in Pantheon Rise of the Fallen possesses a natural elemental acclimation based on their type (Fire, Water, Wind, or Earth), though this has a minimal class impact. Their Living Reservoir reduces mana-drain effects by 20%, benefiting Druids, Shamans, and Wizards but offering no utility to Warriors or Monks.


Dark Myr

Dark Myr excels in aquatic environments with their Born of Deep Waters passive, enhancing underwater breathing, swim speed, and acclimation to pressure. Embittered Psyche improves Stealth effectiveness and awareness, making it particularly suited for Rogues,


Dwarf

Dwarves gain increased resistance to cold and toxins through Ice and Stone, though this has little class relevance. Their Fortitude provides bonus health from Stamina, benefiting all classes. Grip of the Dwarven Father makes them immune to Disarm, which is highly useful for all classes except Enchanters. Moreover, Mountain-forged boosts Blunt Weaponry and is an excellent fit for Clerics, decent for Paladins, Rogues, and Warriors, but largely irrelevant for Enchanters.


Elf

Elves in Pantheon Rise of the Fallen have Lucent Ancestry, which boosts Nature Magic resistance and Nature ability effectiveness, making it ideal for Druids, Rangers, and Shamans but ineffective for others. Their Nimble passive enhances Agility-based abilities, benefiting Rangers and Warriors most. Sagacious grants a bonus Spell Rating from Wisdom, useful for most casters but less so for Rogues and Warriors.


Gnome

Gnomes resist Silence with Incantation Mastery, a universally beneficial trait. Constant Scholar boosts skill progression, and Enigmatic Brilliance grants bonus Mana from Intelligence, making it exceptional for Enchanters, Summoners, and Wizards but irrelevant for Rogues. Ethereal Being increases dodge chance, mostly benefiting Rogues but also aiding casters by improving survivability.


Halfling

Halflings in Pantheon Rise of the Fallen have universal passives like Wraith Hunters (bonus damage to Wraiths), Wild Mind (Charm/Mes resistance), and The Fire of Youth (improved consumable effects). The Dagger Specialization provides a skill boost that is vital for Rogues, useful for Rangers and Warriors, but unusable by Druids.


Human

Humans gain bonus exploration experience and faction reputation through Wanderlust and a universal 2% haste from A People Inspired in Pantheon Rise of the Fallen. The Shield Specialization enhances Shield Mastery, making it exceptional for Paladins and Warriors, decent for casters, and irrelevant for classes that cannot equip shields.


Ogre

Ogres in Pantheon Rise of the Fallen excel in melee combat with Staggering Strength, which boosts critical damage, and Broken Maw's Grit, which increases Attack Rating via Strength — both perfect for Dire Lords and Warriors but of little use to casters. Battle Hardened provides resistance to non-magical stuns, a valuable trait for all classes, especially Dire Lords and Warriors.


Skar

Skar in Pantheon Rise of the Fallen possesses situational passives like Fear of the Nine God (Fear resistance) and Pack-Hunter (movement speed near Skar allies). Their Long-Suffering increases maximum health by 5%, making it exceptional for Dire Lords and beneficial for all other classes.

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Edited by Shraman Mitra
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