Rust patch notes (February 6, 2025): Primitive game mode, New siege weapons, improvements, and more

Rust patch notes
Rust primitive gameplay (Image via Facepunch Studios)

The Rust patch notes for February are here. With the latest update, Facepunch Studios has introduced a range of new items in the game. From a unique new crossbow and a variety of siege weapons to primitive fighting and progression, the title is set to see a massive overhaul.

This article lists all the changes in the Rust patch notes for February 2025.


Rust patch notes for February 6, 2025

Here's a look at all the additions and improvements in the latest Rust patch notes:

Features introduced with Rust patch notes

  • Added Primitive game mode
  • Added Shields
  • Added Catapult
  • Added Siege Tower
  • Added Ballista
  • Added Battering Ram
  • Added 4 Shot Mini Crossbow
  • Added DLAA option to the graphics menu
  • Arrow_circle_up

Read more: Rust February update: Everything we know


Improvements made with Rust patch notes

  • Overhauled horses
  • Horses now increase comfort from a fire when in proximity
  • Improved the client performance of industrial lights, ceiling lights, search lights and electric heaters
  • Improved the client performance of moving vehicles
  • Various client optimisation when opening/closing the main menu, inventory and other UI screens
  • Players can now pick up any sleeping bag as long they are in TC range
  • Can now reskin IO deployables with the spray can without disconnecting it entirely
  • Static payphones now have more accurate grid numbers in their phone directory
  • Phones can now have names up to 30 characters long
  • Added a breaking server rules option to the F7 report window (will not be enforced on Facepunch servers)
  • Added squeeze, barrel and current bone parent readouts to the debug cam info readout
  • Industrial lights have been merged into a single item, red and green versions are now skins (so they can be changed with the spraycan)
  • Added teleportteam2me command, will use the local players team or the provided team id
  • Added a toggle to the Admin F1 UGC panel to hide wanted posters
  • Can now use multiple commands with a midi bind via the ‘;’ symbol (same as binds)
  • Reduced the chance of a player getting killed at the end of a zipline, particularly if the zipline was arriving at an extreme angle
  • Fixed wording of vending machine dynamic price multiplier when looking at vending machine on a map
  • Added “debug.deleteentitybyid” convar
  • Fixed ClearUGCByPlayer convar requiring the player to be online
  • Admin ESP features can now be used in first person when spectating
  • Can now loop the entire timeline (Demo Editor)
  • Allow spaces in shot and folder names (Demo Editor)
  • Automatically switch control to the camera when a shot recording starts (Demo Editor)
  • Added accessibility.disableMovementInInventory convar to block player input when the inventory screen is open.
  • Backpacks and shields can now be used with weapon racks.
  • Improved performance in the workshop menu. Both when open and after the window is closed with Rust patch notes.
  • Admin: Added authradius_radius <playerRadius> <entRadius> to authorise everyone within playerRadius of the command user on all entities within entRadius of the player.
  • Admin: Added deauthradius_radius <playerRadius> <entRadius> to deauthorise everyone within playerRadius of the command user on all entities within entRadius of the player.
  • Admin: Added authradius_multi <radius> <player> <player> <...> to auth multiple players on all entities within radius of the command user.
  • Admin: Added deauthradius_multi<radius> <player> <player> <...> to deauth multiple players on all entities within radius of the command user.
  • Admin: Added a "Stack" button to F1 menu item icons to give a full stack of item.
  • Admin: Added clear_trees_radius to clear all trees in a radius form the player
  • Creative mode: Added Creative.bypassHoldToPlaceDuration convar to bypass the hold to place time of deployables such as High External Walls.
  • Improved TAA implementation by reducing blurring and artifacting.
  • ServerProfiler: added linux binary
  • ServerProfiler: reduced capture overhead
  • Horses now use anisotropic materials for more realistic hair shading
  • Admin :'chat.mutelist' now exposes SteamID's
  • Handyman

That's all there is to know about the latest Rust patch notes for Februrary 2025. For more related news, stay tuned to Sportskeeda's MMO section.

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Edited by Jay Sarma
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