The First Descendant hotfix 1.0.6: Fortress Outskirts back online, Supply Coin drop fix, and more 

The First Descendant hotfix 1.0.6 patch notes
The First Descendant 1.0.6 is live (Image via Nexon)

The First Descendant hotfix 1.0.6 is here, and full documentation has also gone live with the patch notes. While the previous update was the first-ever content patch post-release, this one is mostly about housework in its wake. Still, this was a much-awaited hotfix. With the Fortress Outskirts spawns back to normal, players can now finally go back to one of the best Normal Mode Kuiper Shard farming spots.

This update also brought a few important fixes for features that affected a smaller part of the PC playerbase. For example, those who missed Supply Coin drops from seasonal grinds due to a bug can now expect a refund on said Supply coins after updating to The First Descendant hotfix 1.0.6.


The First Descendant hotfix 1.0.6 full patch notes

Here are the full patch notes for The First Descendant hotfix 1.0.6:

  • - An indicator will be displayed when a slot item that already expanded the relevant slots to the limit is included as bundle content, making it easier to check.
  • - Also, the price of the slot item will be deducted from the overall bundle price before the purchase, if the number of the slots already reached the limit.
  • - [PS5] Improved some CPU load issues.

Bug Fixes in The First Descendant hotfix 1.0.6

1) Battle Pass

  • - Fixed an issue where the acquisition of Supply coin as a reward for Season/Weekly Challenge was not possible.
  • - If you completed the Season/Weekly Challenge before the patch, you will receive the Supply Coins upon logging in after the update.

2) Mission

  • - Fixed an issue where fewer monsters were being spawned during the “Fortress Outskirts” mission in White-night Gulch.
  • - Fixed an issue where outposts would start without cooldown.
  • - Fixed an issue where monsters were respawning abnormally at certain outposts.
Developers' Note: "Please note that exploiting system errors or specific actions to gain higher than intended benefits will be considered abnormal gameplay behavior."

Also Read: The First Descendant tier list: Best characters to play

3) Descendants

  • - Fixed an issue where Jaber’s Turret removal was intermittently not possible
  • - Fixed an issue where the taunt effect of “Jayber's' Medical Turret” enhancement would intermittently not work.
  • - Fixed an issue where “Valby” and “Ultimate Valby”’s “Clean Up” skills would not end.
  • - Fixed an issue where the relevant effect would not appear around Viessa’s legs when using her skill “Frost Road”.
  • - Fixed an issue where “Kyle” was not able to use his skill “Superconductivity Thrusters” if his max HP exceeded a certain value when his level was between 22 ~ 25.
  • - Fixed an issue where “Kyle”'s damage from "Superconductivity Thrusters" would increase abnormally when using modules that apply status effects.
  • - Fixed an issue where “Yujin” had to equip a lower-level reactor to achieve higher healing output when the power of his skill was low, rather than using a higher-level reactor.

4) Equipment

  • - Fixed an issue where motion would continue if a player maintained the zoom state while the “Single Reload for Peace” effect of the “Peace Maker” was active.

5) Module

  • - Fixed an issue where the “Grappling Hook” could intermittently be used beyond its range when the “Mid-Air Maneuvering” module was equipped.

6) Miscellaneous

  • - [Russian] Fixed a UI display error of Pyromanic Sub Quest.
  • - [German][French][Italian][Polish][Portugese][Russian][Spanish] Fixed an error on “Yujin”’s “Solidarity Healing” skill tool tip.
  • - Fixed an issue where the newly added Amorphous Material Pattern ‘MutantAA’ tooltip was incorrectly displayed as “Freyna” Amorphous Material in some languages.

Check out our other guides on The First Descendant:

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Edited by Adarsh J Kumar
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