The First Descendant will have "endless endgame content" inspired by Warframe and Destiny 

The First Descendant endgame
The First Descendant's endgame will have various activities on release (Image via Nexon)

Live-service games cannot do well without engaging endgame content, and The First Descendant developers are not shying away from this truth. Leading up to this title's release on July 2, a series of official Dev Talk videos have gone live. These have talked about various aspects of this new looter-shooter as well as its endgame.

Some of the endgame activities will sound familiar to those who participated in the various The First Descendant beta tests. The endgame content that Nexon showcased recently involves the usual suspects. These include tried-and-tested shenanigans from Warframe and Destiny, such as juiced-up enemy levels and tough boss encounters, but also a more complex Raid-mockup related to matchmaking.


On release, The First Descendant endgame will rely heavily on Void Intercepts and Infiltrations

Infiltrations take a page out of the Warframe playbook (Image via Nexon)
Infiltrations take a page out of the Warframe playbook (Image via Nexon)

Nexon's take on the live-action looter shooter MMO-lite formula takes a lot of inspiration from Warframe. It has a clear impression of the Warframe blueprint - from the mod capacity system to the titular Descendants, which are the character classes here. Naturally, the endgame content is not too different.

The biggest aspect where The First Descendant will seem different to Warframe players is its boss battles. Jumping into Void Intercepts, which is the term for boss battles in this game, is a much harder process alone than with buddies watching your back.

From what we experienced in the beta tests, the higher-difficulty Void Intercept bosses pose enough of a threat to party-wipe you if you ignore their mechanics. Naturally, this angle of The First Descendant's endgame is a step in the right direction, giving incentive to team synergies and clever strategies.

Pumping up the levels of the rank-and-file enemies is a cheap solution for difficulty scaling, but it works with The First Descendant's progression system. The usual mission types you rotate through in the campaign early on can be repeated, with increasing stakes and bounties.

By far, the bread and butter of The First Descendant's endgame is Infiltration Operations, which comes with a matchmaking pool of its own. Much like Warframe's Deep Archimedea missions, Infiltration will have optional modifiers you can add to the challenges — more enemy damage, less player damage, and so on.

Compared to the two giants of the live service looter-shooter genre, Warframe and Destiny 2, the endgame of The First Descendant does not offer any unprecedented mechanic or mission formula.

However, on the day of release, this title will form a good baseline of goals for committed players to work towards. Hopefully, more content will come to spice things up over time.

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Edited by Soumyadyuti Ghosh
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