While Diablo 4 is incredibly fun, Vessel of Hatred must improve one major feature to make it a smashing success. The base game was extremely immersive, and while the seasons have varied wildly in quality, from the mediocre Season 3 to the overwhelmingly fun Season 4, there’s something that is missing from the overall experience: Dungeons. I know that might sound silly - after all, there are over 150 dungeons in the game!
Therein I think, lies part of the problem. While a lot of the dungeons are fun to plow through throughout your Diablo 4 experience, something is lacking here, that Vessel of Hatred can certainly fix. It won’t ruin the game to not improve in this way, but it can only make things better.
The dungeon experience of Diablo 4 should be majorly overhauled in Vessel of Hatred
There’s no shortage of actual dungeons in Diablo 4, but if Blizzard wants to make them feel worthwhile, they must stop being so generic in Vessel of Hatred. Sure, dungeons are worthwhile in the current game - it’s a great way to get gear and exp, whether you’re doing Normal or Nightmare Dungeons.
While nobody can argue they perfectly fit the aesthetic of Diablo 4 and are easy enough to complete, that’s not really where Blizzard’s going wrong. The dungeons of Diablo 2 for example, were iconic. They were typically multi-level affairs that randomized the layout a bit, with someone or something powerful at the bottom.
In Diablo 4, they follow a similar pattern - they’re close but not quite the same. The bosses are cool, the aesthetic is solid, and the challenge is there - until you’re powerful enough. However, the challenges of the dungeon - the dungeon requirements - are all super generic. All you're required to do is kill the Knight Hunters, move the boxes to some other location, and farm up a little of this or that resource.
That part of the game is just tedious and frankly, boring. It makes sense in the capacity of Diablo 4, though - there are well over a hundred dungeons. Making each one have some kind of unique trait would be ridiculous, and I’m not asking that. I feel like there’s room for easy grind dungeons, as well as epic, story-based dungeons.
Instead of generic locales that don’t have any real tie to the world, or the lore, more importantly, larger dungeons that also connect to the world would be nice. Some of the current dungeons feel like they do, and have some lore items in them to help with that. But it’s my hope that Vessel of Hatred makes dungeons feel more worthwhile.
I don’t think dungeons necessarily need generic requirements to progress. I think some players probably miss the maze-like structures of Diablo 2. Retaining some of that would be a real boon to Vessel of Hatred. I don’t think every dungeon should be like that, but having some of that back would be a real thrill.
A nice blend of dungeon types and sizes would make the exploration of these dank, dark places feel more enjoyable. We’re very excited about Diablo 4: Vessel of Hatred here, but this is one area where I think the game could make some serious adjustments to improve the overall quality of the game.