Warframe 1999 Good Ending: How do things go differently in The Hex Finale? 

explore warframe 1999 bad ending vs good ending
The bad ending is not the true ending (Image via Digital Extremes)

In Warframe 1999, you can play a follow-up quest called The Hex Finale by talking to Kalymos in the Backroom once you have good chemistry with everyone (and a high rank with the syndicate). The Hex quest originally ends in a cascading series of unfortunate events resulting in all the members' brutal deaths, but the Drifter turns back time at the end of it. With The Hex finale, you set things right by changing the fate of the cast with the power of friendship — quite literally.

This article will go over what that good ending looks like for all the six characters in The Hex Finale. It will contain numerous Warframe 1999 spoilers, so if you want to experience it all for yourself, now is your chance to turn back.


Warframe The Hex Finale ending explored: What happens to each member?

In The Hex, the doom clock foreshadows an apocalyptic ending for everyone. Betraying what players usually expect, you cannot prevent this damning fate immediately, but you can indeed turn back the clock. So, with The Hex Finale, it's implied you've had enough prep time to know how to save each character from death and stop the reactor from exploding.


Lettie and Eleanor

This is a tongue-biting ending (Image via Digital Extremes)
This is a tongue-biting ending (Image via Digital Extremes)

Lettie and Eleanor originally died locked in combat trying to contain each other, the latter overtaken by techrot. In The Hex finale, both are still paired up for the same job of clearing out the collapsed subway tunnels. However, this time around, the Drifter intervenes to remind Eleanor of herself.

Rather than let the techrot subsume her identity, Eleanor bites her tongue off. After collapsing momentarily, she recovers and speaks in her human tongue. Both Letti and she survive (each other, at the very least).


Quincy

Quincy can see his mother after all (Image via Digital Extremes)
Quincy can see his mother after all (Image via Digital Extremes)

Quincy has had a year of prep time to reflect on how he got blasted by an artillery round, so he's back with a vengeance in The Hex Finale. The sniping sequence goes just about the same, except when the Effervon tank rolls in, Quincy uses his weak point x-ray ability to snipe the tank commander inside. This destroys the tank, and Quincy lives.


Aoi

She knows how to Mag now (Image via Digital Extremes)
She knows how to Mag now (Image via Digital Extremes)

Aoi had arguably the most gruesome death of all in how it was presented in The Hex quest, as it was implied that her brain exploded inside her skull trying to put her powers into overdrive. In the Hex Finale, the Drifter gives Aoi the token of acknowledgment and encouragement that she needs:

"You can. You're strong enough."

Apparently, this was the only boost she had needed, as she manages to lock the reactor nodes back into place, and thus complete her side of the task.


Amir

Me when I find the Infested Salvage Cache (Image via Digital Extremes)
Me when I find the Infested Salvage Cache (Image via Digital Extremes)

During The Hex, Amir's clinical cause of death is a heart attack, but this is an understatement. In a more literal sense, his heart blows up and pops out of his chest after pumping too fast from the stress and anxiety.

In The Hex Finale, however, the Drifter intervenes to tell him to take a breather and to "slow down." With renewed confidence, Amir whips out the Parazon, which lets him complete his hacking task.


Arthur

He realizes he doesn't need to do it alone (Image via Digital Extremes)
He realizes he doesn't need to do it alone (Image via Digital Extremes)

After entering the reactor room, Arthur originally succumbed to radiation poisoning. However, with the good ending, the Drifter reaches out and offers to help Arthur —eventually using the Transference to go inside him and lead him out of the room, where Lettie rushes in to aid him.

Back at the Zariman, the quest's metanarrative also goes a bit differently as the Drifter has to fight some techrot spectres along the way. However, on the whole, the good ending for the Warframe 1999 cast involves the Drifter chiming in with sage advice to prepare them. After this, the Kalymos sequence is complete, and back in the Origin system, Loid gets the memo in a way we won't spoil for you.


Check out our other Warframe 1999 guides:

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Edited by Abhipsito Das
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