Warframe hotfix 36.0.8 patch notes: AX-52 buff, Jade Light nerf, and more

Warframe hotfix 36.0.8 patch notes
Jade Light got nerfed, not Jade! (Image via Digital Extremes)

Warframe hotfix 36.0.8, the final patch for this month, has introduced a few changes to address recent and old problems. The Saya's Vigil quest is much easier to follow with hand-holding objective pointers, and the Jade Light will no longer melt defense targets in the blink of an eye.

An important point to note for all players is the revision to Narmer resistances. All Archon Hunt bosses are now Vulnerable to Slash and Toxin, and resistant to Magnetic, as originally intended.

The more recent change that players will be interested in is a buff in AX-52, which we are going to discuss in more detail below.


How big is the AX-52 buff in Warframe hotfix 36.0.8?

AX-52 is slightly better now (Image via Digital Extremes)
AX-52 is slightly better now (Image via Digital Extremes)

AX-52 is the latest assault rifle introduced to Warframe, first distributed as a Twitch drop for watching TennoCon 2024. The weapon is a recreation of the real-life Kalashnikov, one of the many 'old world' weapons coming later this year with the Warframe 1999 update.

AX-52 boasts two unique perks, one of which is enhanced critical chance upon aimed headshots. This is the perk that was buffed with Warframe hotfix 36.0.8.

  • Previously, it was a flat +100% additive crit chance
  • Now, it is a +400% crit chance multiplicative with the base critical chance

In practice, this translates to a 104% critical chance on headshots by default, minus additional critical chance from modding - resulting in only a slight buff.

With a Critical Delay and the Arcane Avenger mod, AX-52 remains an easy weapon to score red-crits, but this will not make it a meta contender for Incarnon weapons in Warframe.


Warframe hotfix 36.0.8 patch notes: All changes

  • Moved The Duviri Paradox Quest as a reward for completing Vor’s Prize to the Saturn to Uranus Junction.
  • If you had already unlocked this Quest prior to this Hotfix (i.e. completed Vor’s Prize), you will still have access to it regardless of your Junction completion.
  • Made improvements to the Saya’s Vigil Quest to help address moments where players would get confused or be uncertain how to proceed.
  • Added waypoint markers to the Glass Shards in the Plains of Eidolon to help players more easily find and scan them.
  • Improved waypoint placement and increased the opacity of the glass window upon approaching the Vault to make the path to the Shard clearer to players in the Hek’s Galleon mission.
  • Updated various Objective descriptions to better explain expected player actions and added a waypoint to the Elevator into the Vault in the Hek’s Galleon mission.
  • Jade Light Eximus will now no longer ramp up their damage against Defense Targets, Excavators, Rescue Targets, etc. They will now deal a flat 100 damage per tick.
  • Players who have sealed 100+ Thermia Fractures will now see “ALL REWARDS COLLECTED” instead of the list of reward tiers for the Thermia Fractures event in their World State Window. This will reduce the clutter on the Warframe Alert panel, which was too long to read earlier this week.
  • Fixed Melee Incarnons not displaying Incarnon charging UI for Clients with Melee Retaliation equipped.
  • Fixed being unable to see a Clan Applicant’s message when requesting to join a Clan via the Clan Advertisement system.
  • Fixed entering Bleedout (instead of the intended Spectral form) with Dagath’s Grave Spirit active if the fatal blow dealt Blast damage.
  • Fixed the Fluctus not benefiting from the “Fire Manual Trigger Weapons Continuously” toggle in the Accessibility settings.
  • Fixed one of Ember Heirloom’s sleeves appearing darker than the other.
  • Fixed Archons in Archon Hunts not using their proper Narmer Weaknesses/Resistances.
  • Fixed an issue where Kullervo’s Wrathful Advance could collide with and get stuck on Guardian Shell.
  • Fixed the Arcane Boiler not spawning in the “Arcane Machine” mission of the Stolen Dreams Quest as reported here: https://forums.warframe.com/topic/1406669-arcane-boiler-doesnt-spawn-at-the-end-of-stolen-dreams/
  • Fixed Nikanas equipped with Blind Justice not being able to do default Finishers.
  • Fixed cursor in the Duviri Hacking Puzzle being positioned slightly below the line instead of directly on it as intended.
  • Fixed rare chance that Clients experience performance issues caused by the Ghost Mirror objective in Duviri.
  • Fixed Jade firing from her feet in Glory on High if players had subsumed over Ophanim Eyes.
  • Fixed Maggot diorama in Codex missing its textures.
  • Fixed Railjack enemy outlines being misaligned with custom HUD scaling.
  • Fixed a small hitch when selecting the Zephyr Harrier Collection in the Market.
  • Fixed Loid’s hair being too dark in the Sanctum Anatomica.
  • Fixed Dominus Thrax’s head in the Duviri skybox not updating to reflect the current Spiral for clients.
  • Fixed Dog Days enemies being unable to target players if they stand on a certain section of the tile.
  • Fixed enemies clipping into the wall when hiding beside a certain locker in the Grineer Galleon tileset.
  • Fixed unintended popping sound when reloading the Corinth Prime.
  • Fixed various map holes in the Grineer Galleon Defense tile.
  • Fixed being able to see through the map in a section of the Orb Vallis.
  • Fixed performance issues caused by Energy Leech Eximus.
  • Fixed script errors caused by Look and Mod Link.
  • Fixed script error caused by the Mod preview window.

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Edited by Srijan Sen
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