Warframe hotfix 38.5.5 patch notes: Auto-Disband back in, easier Temple beats

warframe patch notes
Public matchmaking small-talk is dead again (Image via Digtal Extremes)

With the latest hotfix, Warframe brings back Auto-Disband, which was removed earlier this week due to a common bug. Essentially, the feature would permanently limit you to the end-of-mission screen, so you could not load back into the orbiter or last hub space. This did not cause your progress or items to be lost but would require a force-exit and restart to fix, which is quite inconvenient.

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The developers have patched the Auto-Disband feature up but will monitor it further to see whether it acts up again. The issue with it is that it should have always been a toggle, as auto-disbanding negates the social aspect of public matchmaking completely.

The other notable change is a spawn condition fix to Stage Defense scaldra mobs. After hotfix 38.5.5, players should no longer have to travel half a mile to get rid of one rogue unit that spawned far away from the stage.

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Without further ado, here are the full patch notes for Warframe hotfix 38.5.5.


Warframe hotfix 38.5.5 patch notes: All changes and bug fixes

Backbeat has a longer grace period to do on-beat effects (Image via Sportskeeda || Digital Extremes)
Backbeat has a longer grace period to do on-beat effects (Image via Sportskeeda || Digital Extremes)

As previously mentioned, the Auto-Disband quality-of-life Warframe feature from the Techrot Encore update is back in. The developers are hopeful that it's fixed, saying:

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"Our hope is that this issue was fixed. We'll be closely monitoring reports and will disable this mechanic again if it is causing further issues."

Here are the patch notes:

  • Also fixed Archon Hunt squads being disbanded after each mission, instead of staying together until the third mission is complete as intended.
  • Pheroglands now have a unique waypoint in Legacyte Harvest missions.
  • These waypoints will appear for players within 25m as a way of highlighting this speed-up mechanic for Kalymos.
  • Updated Coda Bassocyst's unique trait description to explain the buff earned from Mercy Kills.
  • Now reads: “Alternate Fire swarms enemies with mites, inflicting them with Impact and Magnetic Status Effects. If the targeted enemy is open to Mercy Kills perform a ranged finisher instead. Perform a Mercy Kill to gain +100% Damage and +100% Multishot.”
  • Also fixed Coda Bassocyst's Mercy Kill buff missing an icon and description in-mission.
  • Disabled Ability use in the Legendary Rank 5 test as you don't need Abilities to hack.
  • This addresses players being able to use Perspicacity to auto-hack these consoles, which goes against the spirit of this test.
  • Replaced a few more words in the Technocyte Coda name generator and made further refinements to the name generation system to avoid unfortunate name combinations.
  • Increased the grace window of Temple's metronome SFX from 4 to 7 Backbeat beats.
  • Also slightly increased the volume of the metronome SFX.
  • Increased the volume on SFX for the Techrot Cache and Techrot Cache key.
  • Also slightly increased the radius at which they can be heard.
  • Various Technocyte Coda animation fixes and polish.
  • Polished various Technocyte Coda SFX.
  • Refined the SFX mix for Gemini Skin voice lines to avoid unintended fluctuations in enemy sounds.
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Top fixes:

  • Fixed certain accounts being stuck replaying the same missions in The Hex Quest replays.
  • Fixed not being able to swap the polarity on the Exilus Slot.
  • Fixed cases of enemies spawning very far away in Stage Defense missions.
  • Now, enemies can only spawn in the defense objective tile.
  • Fixed Melee Doughty's Critical Multiplier bonus cap being unintentionally lowered to 10x with the Gara's Shattered Lash changes.
  • It should be 50x once more!
  • Fixed Equinox Prime literally losing her head when she has a Coda Cyst.
  • Fixed being unable to select Lettie in a certain section of The Hex Quest.
  • Fixed Stalker being able to invade Technocyte Coda Showdown missions, possibly resulting in progression stop.
  • Known issue: Stalker can still be summoned via a Stalker Beacon.
  • Fixed being unable to add Aura mods to the "Skip These Mods" in the Quick Select screen in the Mods menu.
  • Fixed Necramechs not spawning in Temporal Archimedea for Clients who equipped the Vintage Tech Peely Pix.
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Baruuk Reactive Storm fixes & changes:

  • Fixed Baruuk’s Reactive Storm Augment transforming all Melee damage into the enemy’s weakness type, instead of just the base Impact Damage.
  • Removed a feature of Baruuk’s Reactive Storm Augment that tried to build towards the enemy faction weakness that you modded for.
  • The enemy weakness targeted will now be consistent regardless of Mods, prioritizing Combined Elemental Damage types, and never choosing a Physical Damage type.
  • This also fixes an issue where Impact Damage was always prioritized instead of Corrosive Damage when fighting Grineer and Scaldra.
  • Fixed Baruuk’s Reactive Storm Augment combining base Elemental weaknesses with modded base Elements.
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Fixes:

  • Fixed cases of Teshin's element switching mechanic not having a tutorial pop-up in The New War if the player used the mechanic before they get to the relevant section in the mission.
  • Fixed being able to get out of bounds in a certain part of Teshin's section in The New War quest.
  • Fixed Gara’s Shattered Lash showing incorrect original Critical Multiplier when equipped with Arcane Melee Doughty.
  • Fixed Technocyte Coda Mixtapes spawning in Temporal Archimedea missions.
  • Fixed being able to kill Technocyte Coda while they're still on-stage, causing some unintended complications.
  • Fixed Umbral Mods' set bonuses not updating on-hover in the Upgrade Screen.
  • Fixed Dojo Transporter text being difficult to read.
  • Fixed the Heart-Beat Ephemera not retaining custom energy colors in Höllvania missions.
  • Fixed various armor and holster offsets on the Gyre Vortengeist Skin.
  • Fixed various offsets for the Lunarius Syandana.
  • Fixed incorrect offset on the Riv Elite Leg Guard on Cyte-09.
  • Fixed various offsets for the Endocitos Shoulder Armor.
  • Fixed various offset issues with the Chymerist Drifter Suit.
  • Fixed a bright yellow light appearing near the Railjack Pilot Seat for low-spec machines.
  • Fixed controller users being unable scroll in a "Related Items" list in the Market if the Market item you're previewing has a rotatable diorama.
  • Fixed various edge-case issues for pro-rated bundles.
  • Fixed Gift of the Lotus Alert missions on Earth sometimes overlapping with the Cetus node in the Navigation Menu.
  • Fixed a script error related to activating Null Star as a Railjack ability.
  • Fixed a case of function loss when exiting the Arsenal.
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Missed note from Warframe hotfix 38.5.4:

  • Fixed out of memory crashes caused by the Ability Overload Risk Variable in Archimedea missions.

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Edited by Rachel Syiemlieh
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