Temple is the 60th Unique Warframe, coming to the game on March 19 alongside their definitely-not-David-Bowie protoframe in the Techrot Encore update. Originally teased in Devstream 184 back in January, this is effectively the second musical frame we have since Octavia, and the second fire-based frame since Ember — it has been a while.
Much like Octavia, Temple's Warframe abilities are centered around a musical beat. Except, you'll still get a lot of mileage out of them if you go off-beat. Also like Octavia, Temple is a jack-of-all-trades (although not nearly as much crowd-control as Mallet or Resonator). They can buff allies, debuff enemies, and mete out some rock 'n roll mayhem with Lizzie, a sentient guitar that can turn into an exalted flamethrower. Here's everything we know about their abilities.
Everything we know about Temple's Warframe Abilities
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All of the Temple Abilities listed here are based on the Devstream 185 showcase. There will be some tuning of the numbers, but the concept of the abilities won't change going into the live Warframe client. At the moment, here's all the known details:
Passive: The Partition
Temple comes with a unique metronome meter (Backbeat) active under the crosshair at all times. Casting abilities when the needle is at the center of the metronome (perfect hit) will produce empowered versions of the abilities, which grants 50% Ability Efficiency for that cast, and unique added benefits on top.
First Ability: Pyrotechnics
Strum your guitar to spawn Pillars of Fire on nearby enemies, damaging them with Heat and proccing Heat status. The maximum number of Pillars summoned depends on Ability Strength, and casting the ability on the beat spawns twice the number.
Progressively fills up a meter on the metronome HUD depending on the number of pillars summoned, fueling the fourth ability.
Second Ability: Overdrive
Deploy two Techrot Subwoofers next to you. These deal Heat damage in a frontal cone, and debuff affected enemies with Critical Chance Vulnerability. Simply put, this debuff means you're more likely to Crit on those enemies, similar to Sevagoth's Shadow Haze augment.
Casting the ability at the right time (perfect hit) increases the Vulnerability even more.
Third Ability: Ripper's Wail
Rip a wailing riff, which momentarily locks you into an animation, and gives you invulnerability for a brief period. You heal up and regain all your shields, and receive a squad-wide Heat damage buff on all weapons.
If you keep landing perfect hits on the Metronome with other abilities, more duration gets added to Temple's Ripper's Wail buff, and it grows stronger, so musically gifted players can keep ramping up the amount of extra Heat damage incrementally. Note that the invulnerability does not increase in duration, though.
Fourth Ability: Exalted Solo
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If your meter is built up from perfect hits on your abilities (and also non-perfect hits with Pyrotechnics), you can deploy your Exalted guitar, Lizzie. You can tap-fire to throw goblets of fire projectiles or hold down the trigger to continuously shoot out Heat damage like an Ignis.
Holding down aim with this Exalted gives you four sub-abilities where you can change the element to prime enemies: Viral, Magnetic, Cold, and Corrosive. Firing on beat will shoot out an even bigger projectile and add more status chance.
That's all we know about Temple's abilities in Warframe. As mentioned earlier, the numbers and finer details will be adjusted as the developers prepare it for release with the Techrot Encore update. We will update this article once the final numbers are out, so stay tuned!
Check out our other guides on the game:
- All Warframes tier list
- Warframe Incarnon weapons tier list
- Best weapons in Warframe for each Mastery Rank
- All new Mods in Warframe 1999, and how to get them
- How to hunt a Technocyte Coda (Infested Lich) in Warframe