The Star Rage in Jujutsu Infinite is a Special Grade Innate Technique that can decimate your enemies. It gives you access to a moveset that is specifically crafted to take down opponents of high caliber. With a technique as powerful as the Star Rage, you will have to grind harder to get your hands on it. This seems apt because the Innate belongs to the Special Grade rarity and they are more elusive than any other techniques.
Read on to learn about getting the Star Rage and its moveset.
How to get Star Rage in Jujutsu Infinite
The only way to get the Star Rage in this game is by using Spins. A Spin is needed to roll for an Innate Technique and based on your luck, you will receive one. Considering the rarity of the Star Rage Innate, there's only a 0.25% chance you'll obtain it. However, there's a pity system in this game that guarantees a Special Grade Innate after making 750 Spins.
You can get Spins by redeeming the active codes or by purchasing them using Robux. Moreover, you can complete missions and quests to get free Spins. For more information about the Spins, check out our guide on them.
Also check: Jujutsu Infinite PvP tier list (Best Innates)
All Star Rage moves in Jujutsu Infinite
After unlocking the Star Rage Innate, you will unlock a Mass meter, which will begin to fill as you keep on damaging the opponents. Once the Mass meter is filled up, your move's damage and range will be enhanced significantly. Also, note that the Star Rage Innate also unlocks the Shikigami Garuda. This creature hovers above your head and you can control it to damage the opponents.
The Star Rage Innate gives you access to the following moveset in this Roblox title.
Jupiter
- Requires Mastery Level 1.
- Throw a hard punch from the right hand, blasting off the enemy backward.
Asteroid
- Requires Mastery Level 50.
- Allows the user to ball up the Shikigami Garuda and kick it on the opponent with immense power.
Oberon
- Requires Mastery Level 100.
- Allows the user to use the Shikigami Garuda as a whip to damage the opponent. After whipping a few strikes, the Shikigami Garuda will wrap itself around the enemy and toss them far away.
Mars
- Requires Mastery Level 150.
- Allows the user to hold and slam the Shikigami Garuda on the opponent. Not only will this deal damage but also freeze the opponent momentarily.
Mercury
- Requires Mastery Level 200.
- Allows the user to kick the opponent in the air with a follow-up to initiate an air combo.
Terra
- Requires Mastery Level 250.
- Allows the user to kick the opponent after storing up some Cursed Energy.
Total Collapse (Needs three Black Flash tokens)
- Requires Mastery Level 300.
- Allows the user to create a black hole that pulls in and damages everything in its range. It slightly reduces the user's health bar too.
Celestial Opera (Domain Expansion)
- Requires Mastery Level 350.
- Using this Domain Expansion will afflict the opponent with a gravity status effect. This status effect reduces the opponent's defense by 10%. Plus, the user's Mass Meter will be filled up while it's active.
Also check: Jujutsu Infinite codes
FAQs
How to get more Spins in Jujutsu Infinite?
You can get more Spins by redeeming the active codes in this game.
What is the best Innate in Jujutsu Infinite?
Infinity and Star Rage are two of the best Innates in this experience.
How many Innates are there in Jujutsu Infinite?
There are a total of 19 Innates in this experience.
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