Phantom Forces is a first-person shooter experience on Roblox where gamers can engage with the enemy team in gunfights and close-quarters combat. Phantom Forces bears an uncanny resemblance to hit PC titles like Counter-Strike and Half-Life. In this skill-savvy game, Robloxians are required to be fast and precise when it comes to spontaneous aim and critical thinking.
Recently, Phantom Forces received a Fourth of July Balance Update, which added new content, fixed various bugs, and various balance changes. This article mentions the additions and fixes introduced in this update to Phantom Forces.
Everything added to Phantom Forces in the 4th of July Balance Update
4th of July Balance Update in Phantom Forces
The highlights of this update in Phantom Forces are the new maps, a fresh tier 3 skin case, and various remodels and revamps. Moreover, there has been a lot of balancing to the existing weapons. Here's a rundown of everything else that came with the 4th of July Balance Update in Phantom Forces:
- New maps: Plaza, Facility, Favela, Embassy, and Desert Storm Classic were added to trial testing, and the Farmland map was re-added to the map pool again.
- New Tier 3 skin case: A Flags-themed tier 3 skin case was also added to the game.
- Changes: The limits for skin UV offset and scale editing were increased.
- Optimizations: Player sanity checks were optimized.
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Balance changes in Phantom Forces
Numerous old weapons were given buffs, nerfs, or reworks in Phantom Forces. Listed below are the particulars of every single balance change made to the firearms in Phantom Forces:
Assault Rifles:
- AUG A1/AUG A2/AUG A3: Changed Swarovski Scope mounting
- M16A4: Increased velocity (2700 --> 3100)
- M16A3: Increased velocity (2700 --> 3100), New recoil, increased overall accuracy
- K2: Tweaked default sight magnification (2.00x --> 1.30x), Increased fire rate (770 --> 820), Increased ranges (40-140 --> 90-150), Increased velocity (2400 --> 3100), Decreased damage (33 --> 32), Decreased torso multiplier (1.10x --> 1.00x), 107.50 stud three tap limb with hollow point, 123.63 stud three tap limb with hollow point and squad barrel
- DR-300 (7.62x39mm): Increased firerate (350 --> 420), Increased velocity (2064 --> 2400), Decreased damage1 (33 --> 31), Decreased torso multiplier (1.20x --> 1.10x)
- AK47: New weapon model and fire sound, New recoil, more vertical climb but better accuracy, Decreased reload speeds (2.5s/3.3s --> 2.2s/3.0s)
- HK416: No changes done to the HK337 (.300 BLK), Increased damage0 (34 --> 38), Increased range1 (55 --> 60), Increased torso multiplier (1.00x --> 1.10x), Increased penetration (1.00 --> 1.20), Decreased range1 (140 --> 125), Decreased velocity (1950 --> 1100), 86.33 stud three tap torso, 99.28 stud three tap torso with squad barrel
- AK74: New weapon fire sound
- AKM: New weapon fire sound
- VPO-209 (.366 SHOT/SP): New weapon fire sound
- AK103: New weapon fire sound,
- AK109 (BARS Barrel): New weapon fire sound
- TYPE 88: New weapon fire sound
- TYPE 58 (7.62x39mm): New weapon fire sound
- C7A2: Increased velocity (2800 --> 3100), New recoil, slightly increased overall accuracy
- DIEMACO LSW (LSW Barrel): New fire sound, Increased velocity (3000 --> 3100), Increased penetration (0.99 --> 1.10)
Carbines:
- G36K: Tweaked default sight magnification (2.00x --> 1.30x), Decreased reload speeds (2.0s/2.9s --> 1.9s/2.8s)
- GROZA-1: New weapon fire sound
- OTS-126: Large buffs which make it nearly identical in performance to the AK74. Features lower RPM and muzzle velocity, but higher penetration, magazine size, and multipliers, New recoil, slightly increased overall accuracy, Increased damage (20 --> 23), Increased ranges (50-135 --> 70-150), Increased torso multiplier (1.00x --> 1.05x), Increased walk speed (14.00 --> 14.20), Increased aim model speed (16.00 --> 17.00), Decreased reload speeds (2.3s/3.5s --> 2.1s/3.0s), Decreased damage (37 --> 34), Decreased penetration (1.20 --> 1.00)
- K1A: Huge long-range performance buffs with drastically increased velocity, New recoil, similar overall accuracy, Increased damage (16 --> 18), Increased range0 (70 --> 80), Increased velocity (1700 --> 2700), Decreased torso multiplier (1.10x --> 1.00x)
- MAX III (7.62x39mm): Increased velocity (1462 --> 2100), New recoil, slightly worse overall accuracy, Decreased damage (24.00 --> 22.74)
- AK105: New weapon fire sound
- AK107 (BARS Barrel): New weapon fire sound
- GYROJET CARBINE: Tweaked default sight magnification (2.00x --> 1.50x), Increased damages (30-50 --> 45-70), Increased base velocity (50 --> 500), Decreased reload speeds (2.8s/2.8s --> 2.7s/2.7s), New recoil, greatly increased model and camera shake, Decreased range0 (35 --> 25), Decreased head multiplier (3.50x --> 2.50x) (12mm rockets no longer has an infinite one tap head), Decreased torso multiplier (2.00x --> 1.50x), Decreased velocity acceleration rate (6000 studs/s --> ???), One tap torso past 134.67 studs (og: past 150.00), Automatic and 12mm stats look unchanged
PDWs:
- MP5K: Burst Grouping, Fixed RPM (924 --> 925)
- UMP45: Added two round burst fire mode, Increased damage1 (19 --> 22), Increased fire rate (625 --> 650), Decreased damage0 (45 --> 43) (can no longer two tap torso with .45 super)
- UMP40 (.40 S&W): Increased damage1 (18 --> 20), Increased range0 (45 --> 65), Slightly decreases rising vertical recoil, Decreased damage (40 --> 38), Decreased ranges (51.75-172.50 --> 45-150), Decreased torso multiplier (1.10x --> 1.00x), Decreased RPM (740 --> 700)
- P90: Increased horizontal camera recoil, Decreased RPM (1100 --> 950)
- COLT SMG 633: New weapon model, Increased damages (32-18 --> 33-19), 74.38 stud three tap limb with hollow point, 92.97 stud three tap limb with hollow point and long barrel
- MP5/10: Increased range (130 --> 150), Decreased damage (45 --> 40) (can no longer two tap limbs with hollow point)
- MP5/40: Increased range (15 --> 50), Increased head multiplier (1.60x --> 1.80x), Decreased damage (41.14 --> 36), Decreased range1 (130 --> 120), Decreased torso multiplier (1.10x --> 1.00x), Decreased velocity (1260 --> 1030), Decreased penetration (1.20 --> 1.00)
- AUG A3 PARA XS: Changed Swarovski Scope mounting
- AKS74U: New weapon fire sound
- 9x19mm (AKV): New weapon fire sound
- 7.62x39mm (AKMSU): New weapon fire sound
- KRISS VECTOR: Decreased damage (41 --> 40) (can no longer 1 head + 1 torso kill) (Conversions are labeled red, but I couldn't find any major changes)
LMGs:
- M60: Remodel at some point in the future but it's delayed for now, Will probably have some balance changes as well
- AUG HBAR: Changed Swarovski Scope mounting
- MG3KWS: Tweaked default sight magnification (3.00x --> 1.30x), New recoil, greatly increased accuracy, Increased range (15 --> 25), Increased torso multiplier (1.00x --> 1.10x), Increased head multiplier (1.20x --> 1.40x), Decreased reload speeds (6.2s/6.2s --> 5.9s/5.9s)
Battle Rifles:
- HCAR: New recoil, greatly increased recovery speed, Increased velocity (2500 --> 2600), Increased fire rate (305 --> 350)
- HCAR Open Bolt: Increased fire rate (399 --> 450)
Sniper Rifles:
- Marksman Kit (Other Attachment): Slightly adjusted bolting animation on all snipers
- DRAGUNOV SVDS: Revamped damages, new sweet spot torso kill range 60-75-70-50 damage 00-45-90-180 range 3.00x head multiplier (og: 1.80x) 1.40x torso multiplier (og: 1.45x), 34.29-77.14 stud torso kill range (42.85 studs) (og: 00.00-42.41)
- Removed/reworked 10/3.5mm conversion: New conversion: 10/4.5x54R "It is a dart encased in a sabot allowing it to fly incredibly fast with great potential in penetrating softer materials but not great at shooting limbs due to overpenetration! Very powerful headshot damage and fast fire rate!" Absurd 4100 velocities, but no more infinite two-tap and worse penetration- still the best head tapper in the game 40-30 damage (og: 45-65-75-80) 50-300 range (og: 0-45-105-180) 10.00x head multiplier 1.50x torso multiplier 4100 velocities (og: 3000) (°Д °;)
- 1.60 penetration (og: 5.00): 216.67 stud two tap torso (og: infinite)
- TG-3 (9.6x53mm): Revamped damages (removed multi-point graph) 80-60 damage (og: 80-70-60-55) 30-160 range (og: 0-60-150-240) 3.00x head multiplier (og: 1.90x) 1.30x torso multiplier (og: 1.45x), 50.00 stud torso kill range(og: 69.31), Increased velocity (1950 --> 2300), Decreased magazine size and reserve ammo (10/55 --> 5/50), Increased reload speeds (2.6s/3.5s --> 2.7s/3.7s)
- M1903 Pedersen Device: Increased damage (20 --> 24), Increased torso multiplier (1.00x --> 1.10x), Increased head multiplier (1.40x --> 1.50x), Increased firerate (540 --> 600), Decreased velocity (2250 --> 1300)
- HECATE II: New recoil
- WA2000: Revamped damages 60-40 damage (og: 72-50-43) 40-200 range (og: 0-100-176) 3.00x head multiplier (og: 2.50x) 1.70x torso multiplier (og: 1.35x), 49.41 stud torso kill range (og: none), Increased aim model speed (11.00 --> 12.00), Increased aim magnification speed (9.00 --> 10.00), Increased reserve ammo (42 --> 54), Increased walk speed (11.50 --> 12.50), Decreased velocity (2850 --> 2800)
- 7.5x55mm: Still bad, Revamped damages 65-50 damage 25-200 range 3.00x head multiplier 1.55x torso multiplier, Infinite headshot kill range (og: 0-58.27, 156.36-infinite), 30.65 stud torso kill range (og: none), Increased penetration (2.80 --> 3.20), Increased fire rate (250 --> 300), Increased reserve ammo (42 --> 60), Decreased velocity (2850 --> 2600)
- .300 Winmag: Remains nearly a direct upgrade over default, Revamped damages 80-60 damage 50-250 range 3.00x head multiplier 1.30x torso multiplier, 80.77 stud torso kill range (og: none), Increased velocity (2700 --> 3100), Increased penetration (2.80 --> 3.50), Increased suppression (3.50 --> 4.00), Increased reserve ammo (42 --> 50), Decreased magazine size (6 --> 5) (+1)
Pistols:
- GYROJET MARK I: Tweaked default sight magnification (2.00x --> 1.30x), Increased damages (30-45 --> 45-70), Increased base velocity (25 --> 300), Decreased reload speeds (2.8s/2.8s --> 2.5s/2.5s), New recoil, greatly increased model and camera shake, Decreased head multiplier (3.50x --> 2.50x) (cosmetic), Decreased torso multiplier (2.25x --> 1.50x), Decreased velocity acceleration rate (6000 studs/s --> ???), One tap torso past 160.67 studs (og: past 174.63), Long/Short Barrel, Automatic, and 12mm stats look unchanged
Machine Pistols:
- PP-2000: New recoil, similar overall accuracy, Increased damage1 (17 --> 20), Increased ranges (45-115 --> 50-125), Increased torso multiplier (1.00x --> 1.05x), Increased walkspeed (14.50 --> 15.00), Increased aim model speed (16.00 --> 18.50), Decreased penetration (1.00 --> 0.80)
Attachments:
- PSO-1 Scope/PSO-1M2 Scope: Now available on the UMP45, COLT MARS, COLT SMG 635, M60, REMINGTON 700, TRG-42, FT-300, and REMINGTON 870, No longer worsens recoil on the AN-94, AK47, AKM, AK74, RPK, RPK74, and AKS74U
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FAQs
What is Phantom Forces?
Phantom Forces is a first-person shooter title, which resembles the likes of Counter-Strike and such. In the game, players must engage in close-quarters intense gunfight.
When was Phantom Forces released?
Phantom Forces was first released by StyLiS Studios on July 31, 2015.
Is Phantom Forces free?
Yes, the core gameplay experience in Phantom Forces is entirely free. However, there are optional in-game purchases as well.
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